Sunday, July 5, 2026

‘All frequencies are clear and balanced’: the sound of this budget gaming headset impressed me, but it’s not without a few flaws

OXS Storm A2: Two-minute review

The OXS Storm A2 is a wireless gaming headset with support for multiple platforms, including the PS5, Nintendo Switch 2, PC, and mobile.

It has a basic design that verges on anodyne, especially in its dark grey colorway. The X-shaped indents on the sides of the drivers do little to add interest, instead making it look dated.

Thankfully, the headband is far more sleek, and overall it’s much less bulky than many of its rivals. It’s also pleasingly light, and the drivers fold away neatly, making the Storm A2 one of the best PC gaming headsets for portability.

The quality of the materials is also quite good, with most feeling smooth and solid. The padding on the earcups and headband also appear strongly attached.

This padding is reasonably plush and comfortable, too. The headband is more comfortable than many others I’ve experienced, although it’s not quite plush enough to prevent fatigue after long sessions.

The same charge can be leveled at the earcup padding. It’s reasonably soft, but it’s not thick enough to prevent the insides of the drivers from pressing into my ears, which causes aches after a while. However, these aches are quite minor, and I’ve certainly tested more uncomfortable headsets than this.

More impressive is the sound of the Storm A2. There’s plenty of crispness and balance to all frequencies, which makes it a great headset for both gaming and listening to music.

Close-up of driver on OXS Storm A2, with logo and text visible

(Image credit: Future)

The surround sound feature is also a must in my opinion: not only does it create a more immersive sense of space, but it adds a much-needed low-end fullness as well.

The ANC function is quite rudimentary, seeming merely to reduce the bass frequencies of ambient sound rather than masking it entirely. This is effective to an extent, but it certainly doesn’t rival the ANC of the best headphones.

It’s also a shame that there’s no software to tweak the sound of the Storm A2 further. This means that you won’t be alerted to firmware updates, either — if any at all were to appear for the Storm A2.

The mic quality is poor, mired as it is by crackling and a low resolution. What’s more, there were times when it seemed to stop working altogether until I powered the headset on again.

Connectivity is mostly good, although Bluetooth pairing can take a little longer than is typical. At least hot-switching between devices is quick and easy.

The battery life of the Storm A2 is also quite good, seeming to live up to OXS’ claim of 70 hours. You can also charge and use the headset at the same time, although the included USB cable is a bit too short to make this practical for many setups.

At just over $100, the Storm A2 represents good value considering its multiple connectivity modes and platform support, as well as its ANC and surround sound modes. Its lack of software and long-term comfort mar its appeal slightly, but if you’re looking for great sound without spending ungodly amounts, you could do worse than the Storm A2.

OXS Storm A2 review: Price and availability

Close-up of top of headband on OXS Storm A2, with OXS logo visible

(Image credit: Future)
  • $129.99 / £129.99 / AU$169
  • Available now in black and white colorways
  • Decent price for an ANC wireless gaming headset

The OXS Storm A2 costs $129.99 / £129.99 / AU$169 and is available now in two colorways: black and white. It comes with a USB cable, a 2.4GHz USB dongle (with Type-A and Type-C connections), a detachable microphone, and a leather pouch for storing the headset.

This is a reasonable price for a wireless headset with multiple connectivity modes and ANC. The absence of companion software for further customizations tweaks does put a slight dent in its appeal, though.

For those on an even tighter budget, there’s the OXS Storm G2. This is a much bulkier wireless headset, but it’s still quite light and reasonably comfortable, although the sound is inferior.

For a more premium experience with a host of tweaks at your disposal, consider the Skullcandy Crusher PLYR 720. Aside from all the customizations available via its software and onboard controls, this headset also has the heaviest bass I’ve ever experienced, which can be great when you’re in the mood for it.

OXS Storm A2 review: Specs

OXS Storm A2

Price

$129.99 / £129.99 / AU$169

Weight

10.3oz / 293g

Drivers

40mm full-range Dynamic Drivers

Compatibility

PS5, PS4, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile

Connection type

Wireless (2.4Ghz via dongle, Bluetooth 5.4), Wired (USB-C)

Battery life

Up to 70 hours, play-while-charging function

Features

5-mic ENC detachable gooseneck mic, ANC, Passthrough, OXS Xspace 7.1 spatial algorithm

Software

None

hand holding OXS Storm A2 headset against a white background

(Image credit: Future)

OXS Storm A2 review: Design and features

  • Impressive build quality
  • Light and very portable
  • Uncomfortable for long sessions

In terms of aesthetics, the Storm A2 isn’t particularly noteworthy. The grey colorway of my review unit was a little dour, while the X-shaped indents on the sides of the drivers look a little dated.

There are some nice touches to its design, though. It’s a lot more sleek in its white colorway, and the minimalist design of the headband, which neatly hides the adjustment mechanism, is rather fetching. This mechanism can be a little difficult to slide, but it's not too onerous, and once set in place, it stays put.

The Storm A2 is uncluttered in terms of its controls, too. There are no fancy dials here, just four buttons: three on the left driver for volume and power, and a button on the right for toggling ANC, Passthrough, and surround sound functions. All buttons are quite small, but they’re easy to locate by touch and press while wearing the headset.

Build quality is also quite good. The various materials feel smooth and premium, and the joins are solid. The fabric padding of the earcups and headband is neatly and strongly attached, too.

Close-up of power and volume buttons on OXS Storm A2, against a white background

(Image credit: Future)

The microphone is also well made. It has a gooseneck design, which means it can be bent into any shape you like. It’s easy to bend yet stable once in place, although there are certain positions that it refuses to adopt. It’s also relatively short, which does limit its versatility; you’ll struggle to get it dead in front of your mouth, for instance.

The whole headset is very light with a slender profile. You really could wear it out and about, while the agile folding design makes it easy to pack away into a bag.

This lightness helps with comfort, too, as the Storm A2 doesn’t weigh your head down. Its fit is quite snug and stable, while the earcups and headband are sufficiently padded to provide short-term comfort.

For long sessions, though, the thinness of the padding in these areas can cause minor aching. And in the case of the drivers, the thin padding failed to prevent the insides of the drivers from pressing against my ears, making the Storm A2 feel more like an on-ear rather than over-ear headset.

There’s no companion software or app for the Storm A2, which is a shame. Many other gaming headsets feature this, allowing you to adjust certain settings and tweak the sound. Such software usually delivers firmware updates as well, which makes its absence here even more concerning.

Close-up of microphone on OXS Storm A2, against a white background

(Image credit: Future)

OXS Storm A2 review: Performance

  • Surprisingly crisp and clear audio
  • Lacks the immersion of fully enclosed headsets
  • Poor mic quality

The Storm A2 offers impressive audio. All frequencies are clear and balanced, while the bass is full and punchy without being overbearing or causing distortion. This makes the Storm A2 great for gaming, listening to music, and watching movies.

Audio effects and atmospheric sounds in Resident Evil Requiem, for instance, came through clearly, while the surround sound feature helped to impart a greater sense of space. It also made the overall sound noticeably fuller, adding far more low-end, so I always had this mode enabled. When I played Counter-Strike 2, gunshots were rendered with plenty of punch, while reloads were crisp and the direction of footsteps was easy to discern.

However, since the drivers don’t enclose your ears as much as other headsets, owing to that aforementioned thin padding, audio is less immersive than it otherwise would be, as if sound is leaking out of them a little.

There’s a slight background hiss at all times as well, regardless of whether I had ANC enabled or not. This was most noticeable when playing on the PS5, but it was also present on the Switch 2. Fortunately, this isn’t game-ruining since it’s easily masked by in-game audio most of the time, and I didn’t notice it at all when connected to my Android phone via Bluetooth.

OXS Storm A2 headset folded up with hand holding it, against a white background

(Image credit: Future)

The ANC feature does a reasonable job of negating outside sound, although it seems to merely cut the lower frequencies of ambient sound. More sophisticated ANC technology that's included in premium headsets and headphones does a better job of masking all kinds of frequencies and sounds from the listener’s environment. The Passthough function fares better, allowing outside sound to come through clearly.

Perhaps the worst aspect of the Storm A2, though, is its mic. The quality is poor, with audible crackles and a low resolution. Also, it failed to even register on my PC as an input on one occasion, while the toggle for turning the mic on and off (achieved by double-tapping the power button) seemed to stop working. Thankfully, a simple restart of the headset seemed to fix these issues, but they’re concerning nonetheless.

I didn’t have any connectivity issues with the Storm A2, though. In addition to my PC, it connected to my PS5 with the same ease as the best PS5 gaming headsets. Pairing with my Android phone and Switch 2 took a little longer than is typical for Bluetooth headsets and headphones, but not long enough to be a problem.

Hotswitching between Bluetooth and 2.4GHz connections was also quick and easy, merely requiring the holding of the ANC button for a second to cycle between them. You can also connect to devices over USB, which also charges the Storm A2 at the same time, something that can prove very useful. The included USB cable is quite short, though, so you’ll need your device close by. What’s more, neither ANC nor surround sound works with a wired connection.

OXS claims that the Storm A2 has a battery life of 70 hours. Based on my testing, I’m inclined to believe this figure, since I managed to use it for several days straight without charging.

Should I buy the OXS Storm A2?

Buy it if…

You want versatile connectivity
Multiple connectivity options allow you to connect to numerous platforms, while hotswitching between them is quick and easy.

You want clear sound
Whether you’re gaming, listening to music, or watching videos, the Storm A2 is clear and full, especially with surround sound enabled.

Don't buy it if…

You want the best mic
The mic on the Storm A2 is perhaps its greatest weakness, sounding low res and sometimes failing to function correctly.

You want to customize the sound
Aside from ANC and surround sound, there aren’t any adjustments for the audio, since there’s no accompanying software.

OXS Storm A2 review: Also consider

If you don’t like the sound of the OXS Storm A2, try these alternatives instead:

OXS Storm A2

OXS Storm G2

Skullcandy Crusher PLYR 720

Price

$129.99 / £129.99 / AU$169

$79 / £62 (about AU$123)

$269.99 / £229.99 / AU$449.99

Weight

10.3oz / 293g

9.9oz / 282g

0.78lbs / 354g

Drivers

40mm full-range Dynamic Drivers

50mm full-range dynamic drivers

40mm

Compatibility

PS5, PS4, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile

PlayStation, PC, Nintendo Switch, Mobile

PC, Xbox Series X/S, PlayStation 5, Nintendo Switch, Android, iOS

Connection type

Wireless (2.4Ghz, Bluetooth 5.4), Wired (USB-C)

Wireless (2.4GHz, Bluetooth), Wired (USB-A),

Bluetooth, Wired (USB-C, 3.5mm AUX), 2.4GHz wireless (USB-A dongle)

Battery life

70 hours

40 hours

48 hours

Features

5-mic ENC detachable gooseneck mic, ANC, Passthrough, OXS Xspace 7.1 spatial algorithm

Three EQ modes, detachable mic

THX Spatial Audio, Crusher bass enhancement, eight-band EQ, 4 sound presets, Sidetone mode, plug-in mic

Software

None

None

Skull-HQ (PC), Skullcandy mobile app (Android and iOS)

OXS Storm G2
An even more affordable wireless headset, the G2 is a lot larger than the Storm A2, but it still manages to keep the weight down. It doesn’t sound as good, either, but it still offers an enjoyable sonic experience.

Read our full OXS Storm G2 review.

Skullcandy Crusher PLYR 720
This is a lot more expensive than the Storm A2, but it has a lot more features, better levels of comfort, and a bass response that’s stronger than any headset I’ve experienced before. It’s certainly a lot bulkier than the Storm A2, and its open-backed design means people around you will hear everything you’re doing.

Read our full Skullcandy Crusher PLYR 720 review.

How I tested the OXS Storm A2

Close-up of outside of driver on OXS Storm A2 against a white background

(Image credit: Future)
  • Tested for several weeks
  • Used for gaming and other tasks
  • Extensive gaming and audio experience

I tested the Storm A2 for several weeks, during which time I used it for gaming, watching streams, and listening to music. I used all of its features, too.

I connected it to my PS5 via the 2.4GHz dongle and to my Android phone via Bluetooth. For the Switch 2, I used a mixture of both these connections, and I connected to my PC via the dongle and via the USB cable. I played a variety of games, including Counter-Strike 2 on PC, Resident Evil Requiem on PS5, and Super Mario Bros. Wonder on Switch 2.

I’ve been gaming for decades, and have used multiple headsets with multiple platforms during that time. I’ve also delved into the world of audio production, so I have experience with monitor and hi-fi headphones. I’ve reviewed other gaming headsets before, including another OXS model, the Storm G2.



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I tested Samsung and LG's best OLED TVs side-by-side, and we've never been more spoiled for choice — here are the key ways each one beats the other in the real world

The Samsung S95F was our TV of the Year last year, thanks to its excellent picture quality, effectiveness in a bright room and superb gaming capabilities. It edged out the LG G5, the S95F’s flagship rival, for the honors — but needless to say, both these models were top-tier performers and contenders for our list of the best TVs. So I've been relishing testing their successors side by side.

I’ve already tested and reviewed the LG G6, the G5’s successor, and it earned five-stars in my LG G6 review. It’s one of the best OLED TVs I’ve tested this year, especially for bright room viewing (more on that later).

Now, the S95F’s successor — which is called the Samsung S95H in the US, and the S99H in the UK (and there is a separate model called the S95H in the UK, which is different to the US' S95H. Clear? Great…) has arrived in our test room, so I put the S95H/S99H and G6 side-by-side to see which flagship OLED comes out on top.

Colors

Samsung S99H (left) vs LG G6 (right) showing the Racer family in their garage from Speed Racer. The S99H makes red tones look orange in this scene, while the G6 shows a much deeper red.

Both the Samsung S95H/S99H (left) and LG G6 (right) showcase bold colors, but the S99H made reds in Speed Racer look orange in places, shown in the floors and shelving, while the G6 showed red (Image credit: Warner Bros / Future )

Color reproduction on both these TV’s predecessors has been superb in the past, so I was keen to see how the two new models would fare. I started with Speed Racer on 4K Blu-ray, which I recently reviewed as part of the June 2026 Blu-ray Bounty, and boy, does it have some impressive colors.

With both TVs set to their respective HDR Movie modes (called Cinema Home on the G6) colors are bold, punchy and vibrant on both TVs, perfectly delivering the hyper-saturated, cartoon-esque look of the movie.

Colors practically exploded on screen on both TVs. Looking closer, the G6 has deeper, richer colors which add a more 3D-like effect to the picture, while the S95H/S99H’s are on the more natural side. Blues, greens, purples and yellows appear more true-to-life on the S95H/S99H, while the G6 opts for dazzle.

One thing I found very interesting however was how each TV rendered red. In some scenes, I noticed that the S95H/S99H made these red details look more orange, while on the G6 they had a much more candy-apple red look that felt more accurate to the movie. This was clear in a scene with the red shelves, walls and floors of the Racer family garage, shown above.

Samsung S99H (left) vs LG G6 (right) showing a close-up shot of Speed Racer from speed Racer. The G6 shows punchier colors, while the S99 shows higher brightness

The S95H/S99H (left) has higher fullscreen brightness, but the G6 (right) has punchier peak brightness and bolder colors (Image credit: Warner Bros / Future )

In the close-up shot of Speed Racer during a race shown above, the red of his seat and the M logo on his helmet was deeper and bolder on the G6, looking a little pale on the S95H/S99H. For any red tones, I preferred the G6’s saturation: for this movie at least, in these modes.

For the record, in terms of measurements, the S95H/S99H scored 2.2 SDR color accuracy and 99.97% UHDA-P3 and 89.3% BT.2020 HDR color gamut coverage, to the G6’s 2.3 SDR color accuracy, 99.3% UHDA-P3 and 83% BT.2020 color gamut coverage (measured after its most recent update as of July 3rd 2026). So, these two generally measured about the same in these major areas.

When it came to skin tones, I found myself drawn to the S95H/S99H. The G6 clearly favoured red in Cinema Home, hence the deeper reds in objects. To some, the skin tones of characters on the S95H/S99H may have looked a little washed out, but I found the highlighting red tones in people’s faces, such as their cheeks, during close-up shots to be a little distracting.

Samsung S99H (left) vs LG G6 (right) showing a close-up shot of Mia from La La Land. Both Tvs show crisp detail, but the S99H has more accurate skin tones
The S99H (left) has more accurate skin tones, with the G6 (right) favoring red shades in skin tones Lionsgate / Future
Samsung S99H (left) vs LG G6 (right) showing Mia at the spring party from La La Land. The S99H has the more accurate colors, but the G6's colors are bolder
Both TVs show great color reproduction in La La Land, but the S99H's (left) feel more natural Lionsgate / Future
Samsung S99H (left) vs LG G6 (right) showing Sebastian walking on a pier at sunset from La La Land. Both TVs accurately render the gradient of the sunset
Both TVs do a great job rednering the gradation of the sky in La La LandLionsgate / Future

Switching to La La Land, with both TVs in Movie mode, the more natural colors worked in the S95H/S99H’s favour. At the spring pool party, Mia’s yellow dress was vibrant on both screens with some gorgeous visual pop, but the yellow looked more authentic on the S95H/S99H. In the background, the green bushes were deeper on the G6, which gave them a nice, rich look, but again I felt the softer green of the S95H/S99H suited the movie better.

Later on, a close-up shot of Mia, the G6 again showed off the red tones in her skin, while on the S95H/S99H, her skin tone was uniform, more lifelike. In the ‘City of Stars’ scene, as Sebastian walks along a pier at sunset, both TVs accurately delivered the gradation of the sky, which goes from purple, to orange, to pink, accurately and while the G6 again had that richer look, the S95H/S99H had a bit more punch in the paler tones.

Contrast and dark room viewing

Samsung S99H (left) vs LG G6 (right) showing Batman on a subway from the Batman. Both TVs are set to movie mode and in bright conditions and here, the S99H shows the more accurate picture

With both TVs set to Movie mode (Cinema Home on the G6), both can easily show a dark movie like The Batman in brightly lit conditions and still have good contrast (Image credit: Warner Bros / Future )

Moving onto darker movies, I started with The Batman, my reference disc for darker scenes. The Batman is a very dim movie (mastered at a max of around 400 nits) so it can be tricky for any TV to accurately display.

As both TVs have effective reflection handling layers (more on that below), I tried out the movie in Filmmaker Mode in a brightly lit room — and of the two, the G6 better preserved richer black tones with crisper textures and contrast. The S95H/S99H was much dimmer, and although the matte screen blocked mirror-like reflections, the movie was harder to watch.

Switching to Movie mode on both TVs, it then became a much closer call. Watching the subway scene, as Batman stands on a dark subway platform, both TVs delivered strong black levels with good shadow detail. The S95H/S99H had the more uniform picture of the two overall in Movie mode.

Samsung S99H (left) vs LG G6 (right) showing Batman on a subway platform from The Batman. The S99H showcases deeper blacks but does show some black crush while the LG G6 looks too bright

With both TVs set to Filmmaker Mode, the S95H/S99H (left) shows deeper blacks and more dynamic contrast, but sometimes can crush said blacks. The G6 (right) preserves better detail, but is a little bright (Image credit: Warner Bros / Future )

Switching to darker viewing conditions, and switching back to Filmmaker Mode, the differences between each TV was much more apparent. While both TVs still delivered strong contrast, shown in scenes with bright lights against dark backgrounds such as the Batcave and the crime scene at Mayor Mitchell’s house, the S95H/S99H actually delivered noticeably deeper blacks.

In some cases they were too deep, as it did exhibit some black crush, which resulted in loss of shadow detail. In the same subway scene from before, the background became mostly ineligible on the S95H/S99H. On the G6, these same details were preserved, but the picture was much brighter and the darker areas on screen weren’t as satisfying. Despite the black crush, I found myself drawn to the S95H/S99H’s more uniform picture.

Samsung S99H (left) vs LGG6 (right) showing Marla from Fight Club. Both TVs set to Filmmaker Mode, the G6 has the more impactful contrast while the S99H looks a bit dimmer
With both TVs in Filmmaker Mode, the G6 (right) does a better job showing this scene from Fight Club in a bright room20th Century Studios / Future
Samsung S99H (left) vs LG G6 (right) showing Marla from Fight Club on screen. Both TVs are set to Movie Mode, the S99H is brighter while the G6 has stronger contrast
With both TVs set to Movie mode, it becomes a much closer call20th Century Studios / Future

Next I switched to ‘brighter’ movies with dark scenes, and went back to having brighter conditions in the room. In Fight Club, back in Filmmaker Mode, the G6 had the more impactful contrast and richer black tones.

As Marla and the narrator talk in a dimly-lit shop, the S95H/S99H’s matte screen created a haze effect across the screen, affecting some dark tones and made textures look a little softer. The G6’s glossy screen had crisper textures and deeper blacks with more impactful contrast. But switch to Movie mode and, again, it was a toss up as to which looked better.

Using a scene from space in Alien: Romulus in Movies modes, both TVs delivered rich black tones with a good amount of white stars dotted throughout, something some cheaper TVs I’ve tested can’t reproduce as cleanly. Again, in Filmmaker Mode, the G6 was the more engaging picture with the inky blacks, but the S95H/S99H did a better job handling reflections on this occasion, while still delivering powerful contrast. So let's dig more into reflections and visual punch.

Brightness and reflections

Samsung S99H (left) vs LG G6 (right) showing a snow-covered fence on screen. Both TVs show good brightness with brilliant whites, but the G6 has the edge in peak areas

Both TVs deliver bright, brilliant whites with excellent, controlled brightness. A note: the S95H/S99H does not have this red tint in person, it is the matte screen being picked up the camera awkwardly (Image credit: Future)

OLED TVs are getting brighter. Once struggling to hit over 1,000 nits HDR peak some years ago, this is easily surpassed now, on both flagship and mid-range models.

I measured the S95H/S99H as hitting 2,739 nits HDR peak brightness (10% window) in Filmmaker Mode, as well as 449 nits of fullscreen HDR (100% window). In HDR movie mode, the S95H/S99H hit 2,751 nits peak and 450 nits fullscreen.

The G6 in the same modes, after a re-test with a new firmware update, hit a staggering 3,004 nits peak (10%) and 451 nits fullscreen brightness in HDR Filmmaker Mode. In HDR Cinema Home, the G6 hit 2,207 nits peak and 365 nits fullscreen brightness.

How did this translate into real-world scenes? Using some snow scenes from the Spears & Munsil UHD Benchmark, both TVs, set to Filmmaker Mode, showed punchy white tones with plenty of vibrancy, but the G6 had that little bit more depth in some areas. Generally, however, the S95H/S99H had the brighter picture in larger white areas, during a shot of a snow-covered ground or a white sky.

Samsung S99H (left) vs LG G6 (right) showingthe narrator next to an overturned car from Fight Club. The S99H shows higher fullscreen brightness, with a bolder looking blue sky

The S95H/S99H's (left) stronger fullscreen brightness in Movie mode is on show in this scene from Fight Club, as the blue sky looks much brighter than on the G6 (right) (Image credit: 20th Century Studios / Future )

In movies, going back to Speed Racer, Speed’s white Mach 5 car and helmet appeared brighter on the S95H/S99H, especially in Movie mode, which makes sense based on the 500 nits peak HDR difference between the S95H/S99H and G6 in that mode.

However, the G6 again had that satisfying glint that drew the eye more. In daytime scenes, the S95H/S99H again showed higher overall brightness, especially in lighter colors like green and yellow. But, the G6’s richer colors sometimes gave it a perceived sense of higher brightness through its boldness.

In another scene from Fight Club, again in Movie mode, as the narrator stands over an overturned car in the day, the clear, blue sky was noticeably brighter on the S95H/S99H. The G6 still showed good brightness, but it wasn’t as impactful as the S95H/S99H.

Samsung S99H vs LG G6 showing cactus on screen against black background. Both TVs do a great job reducing reflections even with large dark areas on screen

Both TVs are very effective at reducing reflections and while the S95H/S99H (left) is better at getting rid of them totally thanks to its matte screen, the G6 (right) does a better job maintaining black tones while reducing reflections (Image credit: Future)

I’ve touched on bright-room conditions and reflection handling above, and both these TVs are impressive on this front. The S95H/S99H’s anti-glare screen does an excellent job at eliminating mirror-like reflections, turning them to a haze. While it would beat every other OLED TV in brighter rooms, the G6 is more than a match for it.

When I compared the LG G6 to last year's Samsung S95F for their reflection handling, I preferred the G6, as it did a better job delivering inkier, richer black tones while still eliminating most reflections.

The S95H/S99H is brighter than the S95F, and while this does mean its overall picture quality next to the G6 is improved, delivering more powerful contrast, I still prefer the G6 for bright rooms… in Filmmaker Mode.

In Movie mode, however, it again becomes a very tight call, edged by the G6 for me. I just preferred the preservation of contrast over the out-and-out reflection handling.

Which do I prefer?

Samsung S99H (left) vs LG G6 (right) showing the exterior of Lou's tavern from Fight Club. Both TVs show punchy highlights, bold colors and strong contrast

(Image credit: 20th Century Studios / Future )

In these tests, the LG G6 proved to have bolder colors, with better black levels and punchier highlights in brighter conditions (still with great reflection handling). The Samsung S95H/S99H showed better skin-tone accuracy, better contrast balance and black tones in dark room viewing, and higher perceived fullscreen brightness.

Deciding between these two TVs is no easy task. Both deliver outstanding picture quality, with their own strengths, and superb gaming experiences. It's never been a closer contest. So torn am I between the two, I’m saying you can’t really go wrong with either. It will come down to price and what you’re looking for — though while I've only focused on picture here, I do know that a lot of people are put off by the huge frame on the S95H/S99H, and that might make the difference.

If you want Dolby Vision HDR, bolder colors and better contrast with richer black levels in a bright room, go for the G6. If you want HDR10+, a more accurate-feeling picture out-of-the-box in a dark room, and a TV that beats the most challenging reflections, go for the S95H/S99H. Honestly, both TVs can do pretty much everything.

If I had to choose one today, it would be the LG G6. Not only does it have the better black level performance in brighter rooms, but right now, it's cheaper in the UK (where I am) and Australia, with a 55-inch G6 costing $2,299 / £2,099 / AU$3,499, while the S95H/S99H 55-inch costs $2,199 / £2,399 / AU$3,999. If I were in the US, or if the prices switch here, I could easily change my mind: it's that close.



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Saturday, July 4, 2026

Even after more than a decade Arkham Knight is a near-perfect Batman game — but its Riddler challenges still have an unmatched power to annoy

As someone who loved Batman: Arkham Asylum back when it originally launched, it might surprise you that I never got around to playing Arkham City or Arkham Knight until very recently. Despite all the hype for Arkham City that you still read online, it was Knight that genuinely wowed me. It's a near-perfect Batman game, and believe me, that near is carrying a lot of weight.

From the Backlog

Every gamer has a backlog — and that’s no different for us at TechRadar Gaming. From the Backlog is a series about overdue first-plays, revisiting classics, returning to online experiences, or rediscovering and appreciating established favorites in new ways. Read the full series here.

Playing Arkham Knight is like being given a key to the DC vaults in game form. The cast is deeper and richer than a chocolate layer cake, with villains ranging from the Joker (somehow returning) to Firefly, all getting their moment in the sun.

Over the course of the many hours that you'll spend in Gotham, you'll fight all of them to some degree, and learn about their particular plans, foibles, and personalities through radio broadcasts aimed at riling up the Bat.

I'm like a bat, I always fly away

A screenshot from Batman: Arkham Knight showing the caped crusader gliding through the Gotham City skyline.

And what a joy it is to spend time in this depiction of Gotham. It's split across three large islands, each about as big as the entire Arkham City map, and you're given some fantastic traversal mechanics to help make your journeys easier. Chief among these is the Grapnel Boost, upgraded from its debut in City to make launching off platforms a way to gain significant altitude very quickly.

Then you have the Batmobile, which is, in my view, unfairly maligned. It's fine, as it goes, even if the vehicle handling is far from perfect, and it's also largely secondary to most of your traversal. When you do need it for a puzzle or a mission, it's easy to summon and then easily dismissed. Even the car combat, which many seem to hate, didn't bother me.

Sure, it's not as fun as the hand-to-hand stuff, not by a long shot, but it's a means to an end and never overstays its welcome.

There is one particularly sticky sticking point, however. One thing that almost ruins the game and that's the Riddler challenges, and how the game integrates them into the plot.

Everyone's least favourite genius has an entire mission tree dedicated to him, which is actually pretty fun. He's captured Catwoman, and you need to solve a series of challenges to set her free. Do so, and the mission is over, and you can hand him over to the authorities, right? Nah. Not by a long way.

None of this detracts enough from the otherwise towering highs of Arkham Knight. It's a brilliant game with the best traversal and combat mechanics in the entire series.

The game seems to think that you'll love the Riddler challenges so much that just doing the 10 trials to free Catwoman won't be enough. If you want to clap the Riddler in irons, you'll need to find every Riddler trophy, solve all of his riddles, destroy every breakable object, and save every rioter who had a bomb implanted in his brain by the Riddler. That sounds ridiculous, but doable. Let me explain why it's not: there are so many of these. There are 243 challenges in total.

None of them are particularly difficult by themselves, but I didn't save Catwoman until I was close to the end of the game, and had found about 10 Riddler trophies and saved one bomb rioter. As I looked at the scope of the challenge ahead of me, the sheer time that it would take me to complete all of them, I felt a sinking feeling in my stomach. This game has just singlehandedly ensured that there is a boss fight that I will never see. I will never fight the Riddler mano-a-mano, and I'm quite okay with that, valuing my time more than a fight that many hail as a series highlight.

If only it ended there. I'd be fine missing a snippet of content, but no, it's worse than that. If you want to see the true ending of the game, the game that you've likely put 40-50 hours into by this point, you'll need to pony up a bunch more hours and complete all of the Riddler challenges. That's right: if you want to see all those hours converted into a narratively satisfying ending, you need to go on a hidden object hunt across the length and breadth of the map.

Or, you could do what I did, and just watch the true ending on YouTube and save yourself a lot of time.

Knight and day

best superhero games: an enemy in a suit of armor vaulting at Batman, a Falcone tower in the distance

(Image credit: Warner Bros. Interactive)

It's a real shame that the game's decided to lock up its ending behind such a convoluted set of tasks that aren't even very fun to do. The riddles are tolerable, but not stellar, while the Trophies are just a collectible with a tiny puzzle attached.

It's as though Assassin's Creed Shadows hid the ending away until you'd found every shrine and painted every animal, and it is patently absurd. It's a far more serious sin than giving you vehicle combat that, while fairly tedious, never lasts that long.

None of this detracts enough from the otherwise towering highs of Arkham Knight. It's a brilliant game with the best traversal and combat mechanics in the entire series. It trades the tight, claustrophobic (and coulrophobic) spaces of Asylum for a sweeping open world that is packed with villains, without landing on an unsatisfying halfway house as City did. It's got a great big bad, a wonderfully diverse set of environments, several playable characters, and is now cheap as chips. I had a huge heaping helping of fun with it.

So please, play Arkham Knight if you've not already, as you're in for a treat. Just don't try to go for the true ending if you value your sanity. Savor the gameplay, then open up YouTube.



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I test 4K Blu-ray for a living and these are the 4 discs I'm most looking forward to testing in July 2026

Last month in June 2026 proved to be yet another packed month for 4K Blu-ray releases and July is looking just as busy. Despite the long list of discs on my radar, I’ve narrowed it down to my top four I’m most looking forward to, hopefully, testing.

I’ll be looking to test these discs as part of the Blu-ray Bounty, our monthly column where we test the latest 4K releases on their picture and sound quality, to see whether they’re worth adding to the bursting shelves of a 4K blu-ray collection.

4K Blu-ray is my bread-and-butter source for testing the best TVs and best soundbars, as it offers the best bitrate for picture and uncompressed audio for sound. I’m also a collector myself, so I’m always looking for new discs I can add to my collection!

In my June 2026 most anticipated article, my picks were Speed Racer, Bullet In The Head, EPiC: Elvis Presley In Concert and Hoppers. Three out of the four featured in the June 2026 Blu-ray Bounty (Hoppers sadly didn’t arrive, but I’ll hopefully feature that another time) and while they were all great, the real highlight was Speed Racer, which was an audio showcase and an outstanding looking disc (check out the Blu-ray Bounty for my full thoughts).

Hard Boiled (Arrow Video)

Hard Boiled stars Chow Yun-fat as Inspector “Tequila” Yeun, a detective in pursuit of a Triad syndicate who gets involved in an operation involving an undercover officer. This is arguably director John Woo’s (Bullet In The Head, The Killer, Mission Impossible 2) most iconic movie.

Having recently reviewed Arrow’s recent restoration of Bullet In The Head, I’m excited to see what it can do with Hard Boiled. Where I’m hoping this disc’s strengths will lie is in its Dolby Atmos mix. Hard Boiled is a gritty, action-thriller with plenty of gunfights and a good Atmos mix should deliver plenty of impact, bass and a real sense of immersion, with ricocheting bullets covering the latter.

The Bullet In The Head restoration had rich colors, crisp textures and strong contrast, so I’m hoping for more of the same here. While I’m expecting it to have the haze that I’ve now clocked in a few early-90s Hong Kong cinema movies, I still think Hard Boiled has the potential to look great, especially as it supports Dolby Vision, which should work wonders for textures, detail and contrast.

  • US release date - N/A: (Hong Kong Cinema Classics version released November 4, 2025)
  • UK release date - 27th July

Alice in Wonderland (1951) (Disney)

Alice in Wonderland, based on Lewis Carroll’s novels Alice’s Adventures in Wonderland and the sequel Alice Through the Looking Glass, tells the story of a young girl called Alice who ends up in a strange, fantastical world where meets odd characters such as the Mad Hatter, Cheshire Cat and the evil Queen of Hearts. (This is a cheeky addition as this disc was actually released on 29th June, but I’m going to hopefully test it as part of the July Blu-ray Bounty!)

4K can do wonders for animation, especially when it comes to detail and colors. Alice in Wonderland has plenty of seriously bright colors and I expect Wonderland to look truly brilliant in 4K. The disc comes with Dolby Vision HDR support, which is only going to make colors pop even more. The 4K restoration will hopefully add more depth and texture to the picture as well.

As for audio, there’s no support for Dolby Atmos which is a bit of a shame as it would’ve been nice to get the full immersive experience as Alice falls down the rabbit hole. Thankfully, there is a DTS-HD 5.1 MA soundtrack included and in recent discs I’ve tested this has proved to be just as good. There’s plenty of moments throughout the weird and wonderful Wonderland that should sound fantastic on 4K.

  • US release date - May 6, 2025
  • UK release date - 29th June, 2026

The Super Mario Galaxy Movie

The sequel to 2023’s The Super Mario Bros Movie, The Super Mario Galaxy Movie follows Mario and his crew — Luigi, Yoshi, Peach and Toad — head to space to save Princess Rosalina from the clutches of Bowser and his son, Bowser Jr.

I’m expecting crisp, slick animation and of course boat-loads of fantastical colors from this disc on 4K. With Dolby Vision support included, I’m anticipating some seriously impressive color reproduction, whether it’s the red of Mario’s iconic suit or the green skin of Bowser and Yoshi, this disc could be a new reference disc for TV testing. As the movie takes the gang to space, there’s also a chance for some strong contrast between the deep blackness of space and any bright stars along the way.

Equipped with a Dolby Atmos track, I’m expecting an immersive soundtrack that will provide some excellent detail during the movie’s more action-packed sequences. Plus, with several flight sequences, as the character’s fly through space, I’m hoping for some real utilization of the height channels to give a wide, full sound. I can imagine this disc is going to deliver an impressive audio experience that I’m looking forward to trying out through our Samsung Dolby Atmos soundbar.

  • US release date - June 16, 2026
  • UK release date - 20th July, 2026

Hairspray (1988) (Criterion Collection)

Directed by John Waters, Hairspray (the original, 1988 movie) tells the story of teenager Tracy Turnbald, as she aims for fame as a dancer on a local TV show. Set in the 1960s, Tracy also rallies against racial segregation, which gets in her trouble with adults and authority figures.

As this is a release from Criterion, I’m expecting an excellent restoration job. I’ve tested a ton of Criterion’s 4K releases and all of them have looked fantastic. As Hairspray is set in the 1960s, there’s a potential here for some truly bold visuals, especially with color. Decor and outfits should really pop on screen, capturing the sometimes-garish, saturated aesthetic of the time period.

There are two soundtrack options on the 4K disc of Hairspray: DTS-HD 2.0 and 5.1 MA. This isn’t the remake from 2007, which is based on the 2002 stage musical, so I’m not anticipating many showcase audio moments. However, as the movie does involve music and dancing, there could be some nice, clean sound mixes, especially with DTS-HD 5.1 MA supported.

  • US release date - June 23, 2026
  • UK release date - July 20, 2026

July 2026 highlighted releases

Below, I’ve picked some highlight releases for July 2026. Both US and UK releases are featured here, with release dates noted. These release dates may vary by region, with some titles already available or yet to be released until later this year depending on where you are. 4K Blu-ray is region-free, so you should be able to order from wherever.

July 6/7

  • To Live and Die in LA
  • The Protector
  • Double Impact
  • The Magic Faraway Tree (2026)
  • The Drama (US - UK July 13)

July 13/14

  • Obsession
  • Hud
  • The Usual Suspects
  • Alice Doesn’t Live Here Anymore (US - UK July 27)
  • Michael
  • The Mummy (2026)
  • Red Sun
  • The Crying Game
  • Full Contact

July 20/21

  • Falling Down
  • The 7th Voyage of Sinbad
  • Pleasantville
  • Anyone But You
  • Hairspray (UK)
  • The Super Mario Galaxy Movie (UK)
  • Excalibur (UK)
  • Mortal Kombat II (UK - US July 28)

July 27/28

  • Hard Boiled (UK)
  • Strictly Ballroom (UK)
  • Soylent Green
  • Stranger Things: Complete Series
  • X: The Unknown (UK)
  • Kill Bill: The Whole Bloody Affair


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Friday, July 3, 2026

Dell 27 Plus QHD USB-C S2725DC review: A perfect budget business monitor for every kind of office

There are a lot of monitors out there these days, and every one of them is touting how great it is in one way or another. Whether that is visual clarity or resolution, aspect ratio, custom zoning, colors, anything like that.

However, what isn't said is that even though there are iPads that you can buy with tandem OLED displays, most people in a business context or professional context just don't need that and probably don't even understand what they're looking at, even if they had all of the monitors at their disposal. I'm saying this from experience as well. It's not just me saying that as a tech reviewer isolated in a box, but as somebody who procures monitors for a growing business.

I've had several people who, when trying to figure out what they want for a monitor, simply just say they want a 27-inch screen because that's what they're used to and that's all they need and want. I've set up several workstations with much nicer setups, only to see the settings toned down to the point where they are using it as is: a 27-inch HD monitor rather than a fantastic 4K display with color accuracy.

The USB-C feature adds a layer of simplicity to this monitor: instead of needing a dock or an HDMI plug-in, you can simply train your team to plug in their company laptop with a single USB-C cable. One-cable setups are super easy, and this monitor does that very, very well.

For those who need simple and those who don't need anything fancy, this may just be one of the perfect monitors that fits that gap, while every other monitor seems to be trying to push for the best of the best of the best in some other area that may or may not matter to the masses.

Dell | 27 Plus QHD USB-C Monitor

(Image credit: Collin Probst // Future )

Dell 27 Plus QHD USB-C Monitor: Price and Availability

The Dell 27 Plus QHD USB-C S2725DC is widely available from Dell in all regions, as well as retailers such as Amazon. It retails for around $250 / £250.

For what you're getting, that feels like a phenomenal price to me. Especially when buying these out in bulk across multiple locations, offices, or similar setups.

Dell 27 Plus QHD USB-C Monitor: Unboxing and First Impressions

Right out of the gate, the unboxing for this one is very similar to the last Dell 27" HD monitor that I tested. It's a very simple white box. Inside is just as simple. There is a monitor, a three-piece stand, and some included cables. The only difference is that this box includes a USB-C cable as well. That is actually a surprising length, making it long enough for you to route into a desk, pull away, or mount somewhere as well, if needed. I would have expected probably a meter or two, but this one seems to be quite a bit longer in a good way.

Once set up, I was able to plug in a test device via USB-C to confirm it had power. Then I tested it with all sorts of different devices that I had. I tested it on my MacBook, my iPad, another iPad, and my iPhone. I tested it with several other laptops and a couple of desktops, and all of them worked out great. This USB-C is quick and responsive. The screen looks sharp, and the few times that you need to use the OSD, it works well.

One thing worth noting on this is that the pop-out ports on the bottom actually work really well. Of course, they're not Thunderbolt 5 speeds, but they're fast enough to get the work done you may need to do on this: charge quick devices, transfer some smaller files, things like that. Of course, it doesn't need to have crazy high-speed transfer rates, because that's not the design of this monitor. That would be like trying to cram 57 cup holders into a Ferrari. That's just not necessary, because that's not what that vehicle is designed for. Same thing here. Why would Dell spend money and time and resources on crazy high-speed USB-C on a device that isn't designed to work that way?

Dell 27 Plus QHD USB-C Monitor: Design & Build Quality

I've already mentioned it a little bit, but the design is simple. It's clean, and it's very work-friendly. This isn't the kind of monitor that's going to turn heads, and that's exactly what Dell was hoping for. This is the kind of monitor you would see on the desk of a data admin or an executive admin at a coworking space. Perhaps a hot desk scenario, maybe an accountant, account manager, or things of that nature.

The stand has some slight upgrades from past ones that I've griped about. Instead of a cable pass-through through the base, it actually has a little clip on the back. It's still not perfect, but it seems a little clearer and cleaner to use if you opt not to use the built-in stand. One thing to note is that the monitor is extremely light, so you will need to aggressively adjust your monitor arm to compensate for the reduced weight, which is not usually the case. Usually you have to account for heavier monitors.

There is an OSD joystick for selecting inputs, adjusting USB-C settings, or even choosing the original language when first setting up the monitor. Lastly, I do appreciate that this is a USB-C monitor, as that one-cable setup without needing another dock, another power, or another place to put a docking station really helps clean things up.

Dell 27 Plus QHD USB-C Monitor: In use

Dell | 27 Plus QHD USB-C Monitor

(Image credit: Collin Probst // Future )

This monitor has functioned well for everyday work. I’ll be the first to note that it wouldn't be ideal for color-accurate creative work. Nor would it be great for those who try to fit everything on their display at once, expecting a high-resolution screen to help by scaling. It’s not for video editors, photo editors, creatives, gamers, or those.

But for people who work on spreadsheets, project management, emails, web-based content, writing documents, working with AI, perhaps even basic coding, and things in this realm, those who don’t have a specialty niche when it comes to displays, this will work great. I immediately thought of my friends who work in finance and Insurance. These guys would kill for a monitor like this, as it does exactly what they need without any fluff. It’s not going to take their time to set up and understand.

Well, of course, the single USB-C is a huge benefit for this monitor. It's also super great for IT professionals who need a simple setup to run a server or plug into a server room or something like that. Other devices can be plugged into the HDMI ports, and then when they walk in with their laptop, they can plug in with USB-C. You could, of course, also plug in other devices via USB-C, like desktops, but that would also be just as easy to plug in an HDMI cable. That's not necessarily a huge selling point.

One of the many things that USB-C can transfer is audio, and while this monitor does have speakers, do not expect them to be anything fancy. You can potentially get away with some background audio, maybe some lo-fi beats on Spotify or a virtual meeting, but I wouldn't expect these to be anything crazy or clear. They'll get the job done in some scenarios, but not in many.

Dell 27 Plus QHD USB-C Monitor: Final verdict

Dell | 27 Plus QHD USB-C Monitor

(Image credit: Collin Probst // Future )

All in all, I think it's pretty clear that this is a simple monitor for simple needs for those who don't have a niche need. Nor do they want to spend what some people spend on a car on a monitor.

Monitor technology has gotten incredible. I would know. I've tested most monitors out right now, and while I do love a fancy monitor, there is something to be said for a simple one that is just plug-and-play, without any bells and whistles, that still costs a very reasonable $200-$250.

There's still plenty of demand for that kind of display, and Dell putting out this monitor shows exactly that.

Dell | 27 Plus QHD USB-C Monitor
Collin Probst // Future
Dell | 27 Plus QHD USB-C Monitor
Collin Probst // Future
Dell | 27 Plus QHD USB-C Monitor
Collin Probst // Future
Dell | 27 Plus QHD USB-C Monitor
Collin Probst // Future
Dell | 27 Plus QHD USB-C Monitor
Collin Probst // Future
Dell | 27 Plus QHD USB-C Monitor
Collin Probst // Future
Dell | 27 Plus QHD USB-C Monitor
Collin Probst // Future
Dell | 27 Plus QHD USB-C Monitor
Collin Probst // Future

For more top-performers, we've tested the best business monitors.



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I'm a tech journalist, and these are the top 5 business travel gadgets I never leave home without

I spend a lot of time traveling for work, testing laptops, accessories, and other hardware, so I've become very selective about what earns a permanent place in my bag.

These five gadgets are the ones I reach for every trip because they solve real problems without adding much weight, and right now they're all reduced in price on Amazon.

The first thing I never leave home without is Anker's compact 10,000mAh power bank. It's small enough to slip into any bag yet has enough capacity to keep my iPhone 17 Pro and Dell 15 Laptop running through long flights, delayed trains, or full days away from a power outlet. Fast USB-C charging makes topping up devices quick and convenient.

My top business travel gear

A slim, lightweight 10,000mAh power bank with fast USB-C charging, capable of recharging smartphones multiple times. Its durable, scratch-resistant design, two-way USB-C port, and compact size make it ideal for travel and everyday use.View Deal

Create a secure private Wi-Fi network wherever you travel with this compact Wi-Fi 7 router. It supports up to 90 devices, offers VPN protection, multi-mode connectivity, and fast 2.5GbE wired networking for work and entertainment.View Deal

Expand your workspace anywhere with this ultra-slim 15.6-inch Full HD portable monitor. It features an IPS display, built-in adjustable stand, USB-C and HDMI connectivity, HDR support, and a protective sleeve for travel.View Deal

Enjoy quiet, distraction-free working with this compact Bluetooth mouse, featuring 90% quieter clicks, smooth optical tracking, an ambidextrous design, and up to 18 months of battery life for laptops, tablets, and desktops.View Deal

Transfer, edit, and back up files at speeds of up to 2,000MB/s with this rugged portable SSD. It offers 1TB of storage, hardware encryption, advanced thermal management, and broad compatibility with PCs, Macs, cameras, consoles, and smartphones.View Deal

Don't travel without these devices

Reliable internet is incredibly important for me, and while I'll often opt for an eSim on my phone, TP-Link's Roam 7 BE3600 Wi-Fi 7 Portable Travel Router lets me create a secure private network from hotel, airport, or public Wi-Fi.

Built-in VPN support adds another layer of security when I'm working remotely or accessing sensitive files.

InnoView's 15.6" portable monitor is another essential piece of my travel setup. The Full HD IPS display gives me a second screen for editing, writing, or managing multiple applications at once, while the integrated stand and protective sleeve make it easy to pack and use anywhere.

I always stow Logitech's compact M240 Silent Bluetooth Mouse in my bag. It's useful for navigating my screen and silent clicks are welcome when working in cafés, airport lounges, or shared workspaces.

The long battery life means I rarely need to think about replacing batteries between trips.

Finally, I always carry a Samsung T9 Portable SSD. With transfer speeds reaching up to 2,000MB/s, it's ideal for backing up photos, moving large video files, or carrying projects between devices.

Its rugged construction, hardware encryption, and broad compatibility with laptops, desktops, cameras, and even smartphones make it one of the most useful accessories I own.

None of these products are particularly flashy, but every one of them has earned a place in my travel bag by making work easier, more secure, and more productive.



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Thursday, July 2, 2026

I tested the affordable Ruko U11Mini 4K drone — and it's no match for DJI's new flyer

Ruko U11Mini 4K: One-minute review

DJI's dominance of the consumer drone market is so total that you have to wonder whether any rival can land a meaningful blow. The Ruko U11Mini 4K is the latest contender to step into the ring, and on paper it looks like a credible one: a sub-250g folding quadcopter with a 1/2-inch CMOS sensor, 4K video, and an optional touchscreen controller that's clearly modeled on DJI's own RC series.

Unfortunately, the closer I looked, the more the U11Mini 4K's limitations revealed themselves, and the gulf between Ruko and DJI's similarly-priced beginner drones remains huge.

In the air, the U11Mini 4K is a mixed bag. Flight is reasonably stable in calm conditions, but it's easily pushed around by wind, and during one flight I experienced an alarming voltage drop that triggered an unscheduled emergency landing. The touchscreen RC3 controller is a solid piece of hardware, and a smart way to sidestep the usual phone-pairing headaches, but its joysticks lack the precision of DJI's equivalents, making smooth, cinematic camera moves a struggle.

There's no obstacle avoidance whatsoever, and the automated flight modes feel half-baked: Point of Interest mode, for instance, simply circles wherever the drone happens to be, rather than the subject you actually want to showcase.

Ruko U11Mini 4K drone

On paper, the Ruko U11Mini 4K looks like a solid DJI Mini 4K competitor, but a few minutes of flying it sadly convinced me otherwise. (Image credit: Future | Sam Kieldsen)

The camera quality is similarly inconsistent. 4K video in good light is detailed and perfectly watchable, if a little flat and lacking in dynamic range, but stills are a different story; the U11Mini 4K's exposure metering routinely blows out highlights, and there's no way to fix this reliably even when dialing back the EV.

Storage is another sore point: the drone does have a small but usable amount of internal storage, but with no USB port on the aircraft itself, getting your footage off it is a major chore, and I'd recommend sticking exclusively to a microSD card instead. One that you'll have to supply yourself, as none are included in the box.

All of this would be more forgivable if the U11Mini 4K were a budget bargain, but at around £300 (rising to £499 for the bundle I tested, with its two batteries, hard case and that RC3 controller), it's pitched at almost exactly the same price as the DJI Lito 1 — a drone that beats it comprehensively on image quality, obstacle sensing and battery life. The U11Mini 4K isn't a complete disaster, but nobody should pick one over DJI's equivalent.

Ruko U11Mini 4K: Price and availability

  • Priced from around $339.99 / £300 / AU$549.99
  • Touchscreen RC3 controller bundle costs $424.99 / £499
  • Available now direct from Ruko and via Amazon

The Ruko U11Mini 4K is available now, sold directly through Ruko's website and via Amazon in the US, UK and Australia.

Pricing varies considerably depending on region and bundle. In the UK, the base package costs around £300, rising to £499 for the bundle I tested, which includes two batteries, a hard case, and the touchscreen RC3 controller in place of the standard smartphone-based remote.

US pricing follows a similar pattern, though at the time of writing Ruko's online store had both bundles discounted. The two-battery, hard case, RC3 controller bundle was priced at $424.99 (down from $599.99), while a separate three-battery bundle with a hard case and smartphone controller (rather than the RC3) was available for just $339.99 (down from $509.99) — making it the cheaper option overall despite the extra battery.

In Australia, Amazon lists a single-battery, smartphone controller bundle for AU$549.99, with a three-battery, hard case and smartphone controller bundle priced at AU$699.99.

Ruko U11Mini 4K drone

The carry case is a well-designed accessory that'll keep the drone, controller and a couple of extra batteries snug and safe. (Image credit: Future | Sam Kieldsen)

In the UK and Australia, its direct rival is the recently launched DJI Lito 1. This costs £299 in the UK, while in Australia it's priced at AU$539 for the basic bundle (one battery and the RC-N3 smartphone controller) or AU$779 for the Fly More Combo (three batteries, RC-N3 controller, charging hub and shoulder bag). I'd say it's a much better value prospect than the Ruko, and shoppers should definitely consider it if they're hunting for a good entry-level model.

US buyers don't have that option, however, since due to the current DJI ban the Lito 1 isn't sold in America. That leaves older models like the DJI Mini 4K as the more relevant comparison stateside — and despite its age, it's still a better drone than the U11Mini 4K.

  • Price score: 2.5/5

Ruko U11Mini 4K: Specs

Ruko U11Mini 4K specs

Ruko U11Mini 4K

Camera:

48MP 1/2-inch CMOS sensor

Video:

4K 30fps

Flight modes:

Smooth, Normal, Sport

Storage:

Internal memory + microSD card slot (up to 256GB supported)

Battery:

2,200mAh / up to 32 minutes flight time

Charger type:

USB-C / Battery Charging Hub

Weight:

249g / 8.8oz (approx.)

Dimensions:

141 x 86.9 x 57.9mm / 5.55 x 3.42 x 2.28in (folded)

Ruko U11Mini 4K: Design and build quality

  • Folding design, weighing under 249g
  • Optional touchscreen RC3 controller
  • microSD slot supports cards up to 256GB

The U11Mini 4K follows the same folding quadcopter template as most sub-250g drones on the market right now, including DJI's own Mini and Lito series.

It's made from hard plastic, and folds down to a genuinely pocketable size (if we're talking coat rather than trousers, mind you). At under 249g, it sits just inside a weight threshold that exempts it from the strictest drone registration requirements in the UK, US and elsewhere.

Round the back, you'll find a microSD card slot, supporting cards up to 256GB. There's also internal storage built into the drone itself, but accessing it is far more trouble than it's worth.

That's because, bafflingly, there's no USB port anywhere on the drone. The only way to get photos and video off the internal storage is via the controller, transferring wirelessly to an app like Google Photos — a process that, in my testing, also downgraded my 4K footage to 720p in the process. So I'd strongly recommend buying a microSD card (none is included in the box) and ignoring the internal storage altogether.

Ruko U11Mini 4K drone
When folded, the U11Mini 4K would fit in a large coat pocket.Future | Sam Kieldsen
Ruko U11Mini 4K drone
The RC3 controller is well built, but does suffer from some janky software issues.Future | Sam Kieldsen
Ruko U11Mini 4K drone
The batteries are recharged directly via their on-board USB-C port.Future | Sam Kieldsen
Ruko U11Mini 4K drone
Future | Sam Kieldsen
Ruko U11Mini 4K drone
Future | Sam Kieldsen

A clip-on cover is supplied to protect the camera and gimbal during transport, which is a sensible inclusion — if a little fiddly to fit and remove. Depending on the bundle you buy, you may also get a nicely sturdy hard-sided storage case, which comes with internal spaces for the controller, drone and up to two additional flight batteries.

The RC3 controller from the bundle I reviewed is pretty impressive, at least at first glance. Its built-in touchscreen is clearly inspired by DJI's RC series, and it's a decent effort: solid in the hand, with a bright, crisp display. But it came with its own set of connectivity issues, refusing to play nicely with my home Wi-Fi network and preventing me from downloading the latest firmware updates. I was able to connect it to my iPhone's hotspot, so the Wi-Fi antennas evidently do work in some circumstances, but the fact they wouldn't hook up to a network that works fine with every other drone I've reviewed recently suggests there's a deeper issue here.

  • Design score: 3/5

Ruko U11Mini 4K: Features and flight performance

  • 32-minute quoted battery life; around 20 minutes in real-world testing
  • No obstacle avoidance
  • Automated flight modes feel underbaked

Ruko quotes a battery life of 32 minutes for the U11Mini 4K. In my testing, which happened mostly in fairly breezy coastal conditions, I got closer to 20 minutes before the low battery warnings kicked in.

That discrepancy might be partly down to the wind, which the U11Mini 4K isn't great at handling. Despite Ruko's claimed Level 5 wind resistance (a tolerance of 19-24mph), I watched the drone get visibly knocked around by some standard coastal gusts. You can see the resulting unevenness in the horizon line on some of my footage.

One flight also threw up a worrying issue. A few seconds after take-off, with the battery indicator initially showing around 75%, a low voltage warning flashed up, the battery indicator dropped instantly to around 10%, and I immediately effected a panicked return to home (not wanting the drone to drop straight into the sea). When I checked the battery afterwards, it was still showing roughly 75% charge. Whatever caused that mid-air voltage drop, it's not a reassuring thing to experience while flying.

Ruko U11Mini 4K drone

With no obstacle avoidance tech, you'll need to steer well clear of trees, bushes and lampposts. (Image credit: Future | Sam Kieldsen)

Flight itself is reasonably stable and responsive in calm conditions, but the RC3 controller's joysticks let the side down. There's a wide dead zone before inputs register, which makes smooth, considered camera moves all but impossible, and as far as I can tell there's no way to adjust stick sensitivity to compensate. With a DJI drone, the slightest stick pressure produces an immediate and proportional response; here, you're fighting the controller as much as the wind.

Obstacle avoidance is non-existent, so pilots will need to take a lot of care when flying. There's no forward, downward or omnidirectional sensing of any kind, which is a significant omission next to the DJI Lito 1's full suite of vision sensors.

The automated flight modes are similarly disappointing. Point of Interest mode, for instance, should really let you tap a subject on the touchscreen and have the drone circle it automatically; instead, it just flies in a circle around wherever it happens to be at the time, regardless of whether there's anything interesting in front of it. There's also a tracking mode that follows your phone, though I wasn't able to test this myself, since I was flying with the RC3 controller rather than a paired smartphone.

  • Flight performance score: 3/5

Ruko U11Mini 4K: Image and video quality

  • 1/2-inch CMOS sensor, 4K video at 30fps
  • Stills are overexposed and oversharpened
  • No flat/log color profile available

The U11Mini 4K's camera is built around a 1/2-inch CMOS sensor and f/1.8 lens, which on paper is perfectly respectable for a drone at this price. There's no fundamental reason a sensor of this size can't produce good aerial photos and video, but in practice, the U11Mini 4K struggles to get the most out of it.

Stills are the weaker of the two. Exposure metering is unreliable, and the camera has a strong tendency to massively overexpose, particularly in bright conditions. Even dialing back the EV compensation for photos didn't fix this consistently; I was left with whites that were blown out and stripped of any detail far too often. Zoom into the shots even slightly and they're aggressively oversharpened and algorithmically upscaled in a jarring way, too.

Aerial photo of English coastal town
Future | Sam Kieldsen
Aerial photo of English coastal town
Future | Sam Kieldsen
Aerial photo of English coastal town
Future | Sam Kieldsen
Aerial photo of English coastal town
Future | Sam Kieldsen
Aerial photo of English coastal town
Future | Sam Kieldsen
Aerial photo of English coastal town
Future | Sam Kieldsen
Aerial photo of English coastal town
Future | Sam Kieldsen

Video fares slightly better, for reasons I couldn't quite pin down. At its top quality setting — 4K at 30fps — footage is detailed and rich in good lighting, even if it lacks dynamic range and punch compared to the best in this class. Bright areas can still blow out, while shadows tend to lack detail and look slightly underexposed, but overall it's a far more usable result than the stills.

One thing that might have helped close that gap is a log color profile, but sadly there's nothing of the kind available. A log format may have given me more room to fix the exposure issues in post-production grading, but here what you capture in-camera is largely what you're stuck with, unfortunately.

  • Image and video quality score: 3/5

Ruko U11Mini 4K: Testing scorecard

Ruko U11Mini 4K

Attributes

Notes

Rating

Price

Competitive on paper but matched or undercut by the superior DJI Lito 1.

2.5/5

Design

Decent folding build and solid touchscreen controller, but let down by the lack of a USB port.

3/5

Features and flight

Reasonably stable flying, but imprecise controls, no obstacle avoidance, and half-baked automated modes.

3/5

Image and video quality

OK 4K video, but routinely overexposes and there's no log profile to compensate.

3/5

Should I buy the Ruko U11Mini 4K

Buy it if...

You're a US buyer priced out of newer DJI options
With the Lito 1 unavailable in the US, the U11Mini 4K gives budget-conscious American buyers another option to weigh against older DJI models like the Mini 4K.

You want the cheapest possible 4K drone with a screen controller
If budget is your only real consideration and you can live with its flaws, the U11Mini 4K undercuts some screen-controller rivals on price.

You only ever shoot video, never stills
Video output is decent in good light, even if the photo side of things lets the side down badly.View Deal

Don't buy it if...

You can stretch to a DJI Lito 1
At the same or lower price, the Lito 1 beats the U11Mini 4K in nearly every meaningful respect.

You want precise, cinematic camera control
The RC3 controller's dead zones make smooth, considered camera movement a real struggle.View Deal

You fly somewhere with lots of hazards
There's no obstacle avoidance of any kind, a significant safety gap next to rivals like the Lito 1.

Ruko U11Mini 4K: also consider

DJI Lito 1

At the same UK and Australian price as the U11Mini 4K, the Lito 1 is simply a better drone in almost every way, with superior image quality, full obstacle avoidance and longer battery life. The only thing it can't match is the U11Mini 4K's RC3 touchscreen controller, which DJI doesn't bundle with the Lito 1 currently.

Read our in-depth DJI Lito X1/1 review

DJI Neo 2

Smaller, cheaper and a blast to fly, the tiny, whoop-style Neo 2 doesn't need a controller at all, tracking and filming you autonomously straight out of the box. Its video quality is on par with the Lito 1's, and therefore a clear step up over the U11Mini 4K's, even though it's a much more affordable drone.

Read our in-depth DJI Neo 2 review

Ruko U11Mini 4K drone

(Image credit: Future | Sam Kieldsen)

How I tested the Ruko U11Mini 4K

  • I tested all available flight modes and control methods
  • I captured stills and video in a range of lighting and weather conditions
  • I assessed battery life, wind resistance and file transfer in real-world use

I flew the U11Mini 4K over several sessions, in a mix of calm and breezy UK coastal conditions, to get a feel for how it handled real-world flying rather than just ideal, sheltered conditions. I tested manual flight extensively, paying close attention to stick precision and responsiveness, and also tried out the drone's automated modes to assess how well they lived up to their billing.

On the camera side, I shot both stills and 4K video in a variety of lighting conditions, later reviewing the footage and photos on a larger screen to properly judge exposure, detail and dynamic range. The footage you see embedded above was edited in DaVinci Resolve, but not color corrected. Photos were tweaked slightly in Adobe Lightroom.

I also tested battery life under real-world conditions rather than relying on Ruko's quoted 32-minute figure, and ran through the process of transferring footage off the drone via both the microSD card and the internal storage, to evaluate how easy (or otherwise) that process is for a typical buyer.



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