Tuesday, August 4, 2026

Fanxiang PS2000W review: A solid portable SSD that's another victim of the rising memory prices

Fanxiang PS2000W: 30-second review

Fanxiang is a Chinese storage brand, most commonly known as Shenzhen Fanxiang Information Technology. The company grew out of a team with a decade of prior experience in storage design, firmware, and product sales, and they've built their range around four main product lines: solid-state drives, mobile storage, memory modules, and storage cards.

It’s been making external SSD storage for about five years, with a wide range of devices and specifications.

The PS2000W appeared in 2025, and delivers capacities from 500Mb to 4TB in a slim aluminium case. It comes with a soft carry pouch and a cable that has an integrated adapter for both USB-A and USB-C connections.

The quoted performance is 2000MB/s reads, and 1800MB/s writes, but that assumes you have a USB 3.2 Gen 2x2 port, and that’s not a common standard.

More realistically, a USB 3.2 Gen 2 port will achieve a little over 1000 MB/s reads, and 950 MB/s writes with either a USB-C or USB-A connection.

For those wanting faster transfers, you either need a system with the rare USB 3.2 Gen 2x2 port, or choose a different drive that supports the USB4 standard, like the Fanxiang PS3000 portable SSD.

However, that option costs $350 for the 1TB model, which is substantially more than the $150 the PS2000W is typically priced at for that capacity.

The problem the PS2000W doesn’t address is that this drive is double the price it was only eight months ago, and unless you have a system that can make the most of its enhanced performance, there are cheaper alternatives. In fact, if you have a spare NVMe drive, then buying an external enclosure for USB4 is probably a better choice.

Not the best portable SSD, or the worst, but sadly impacted by the outrageous cost of flash memory in 2026.

Fanxiang PS2000W External SSD

(Image credit: Mark Pickavance)

Fanxiang PS2000W: Pricing and availability

  • How much does it cost? Starts from $90
  • When is it out? Available now
  • Where can you get it? Sold through online retailers and also directly from Fanxiang.

The Fanxiang PS2000W portable SSD comes in capacities starting at 500 GB, doubling each step to include 1TB, 2TB, and 4TB drives.

Directly from the maker, these are priced at $112.99, $203.99, $379.99 and $495.99 for the largest capacity. That pricing makes the 4TB the best value, and the 500MB the worst.

But the maker prices aren’t especially good, and I was able to find it much cheaper on Amazon. On Amazon.com in the US, the 500MB model is only $89.99, the 1TB model is $149.99, and the 4TB model is $419.99. There wasn’t a price for the 2TB version.

UK pricing via Amazon.co.uk is £64.60, £119.99, £169.99, and £319.99, and Amazon EU sites are €94.99, €139.99, €229.99, and €379.99, respectively.

For those curious, the UK is the cheapest place to buy this hardware, followed by the EU, and the most expensive is the USA.

While officially Crucial has exited the retail market, its equivalent product, the X10, is still available from many retailers. At $207 for the 1TB option, and $299.99 for the 2TB option, the X10 is slightly more expensive. But it is rated as water-resistant, and while there isn’t a 500GB model, there are 6TB and 8TB options.

A cheaper option with the same spec is the PNY RP60, but the 1TB model is still $10 more than the PS2000W.

But many of the familiar brands are more expensive, such as the SanDisk Extreme Pro V2, Samsung T9, Kingston XS2000 and LaCie Rugged Mini. Western Digital has its My Passport SSD, but it’s the same price as the PS2000W, but only offers half the performance.

Those looking for a cheaper option should consider the $82 Orico S20 with 512GB storage.

It’s tempting to look at the pricing of the PS2000W and see it as a good deal, when it’s far from that.

Price tracking the 1TB model: it was $149.99 at the time of writing; it was $75.99 in November of 2025. That’s nearly a 100% markup.

Now, I should say that Fanxiang doesn’t control the price of Flash memory, which has spiked since AI companies and speculators decided to buy all of it. But in good conscience, I can’t recommend people spend this sort of money on devices that cost half as much a year ago.

  • Value: 3 / 5

Fanxiang PS2000W External SSD

(Image credit: Mark Pickavance)

Fanxiang PS2000W: Specs

Model

Fanxiang PS2000W

Interface

USB 3.2 Gen 2x2 (20Gbps)

Sequential read

Up to 2050MB/s

Sequential write

Up to 1800MB/s

Flash type

TLC 3D NAND

Capacities

500GB, 1TB, 2TB

Dimensions

8.5cm x 5cm x 0.8cm

Weight

Approximately 45g

Build

Aluminium alloy unibody

Cables included

USB Type C to C, plus Type C to A adapter

Compatibility

Windows, Mac, Android, PS5/PS4, iPhone 15 and later via USB-C

Warranty

5 years

Fanxiang PS2000W: Design

  • Aluminium enclosure
  • Dual USB standards cable

Some brands, and you know the names, will try to make their external SSDs and HDDs as cheaply as possible, typically by using mostly plastic construction.

Thankfully, Fanxiang didn’t go down that path with the PS2000W, and this device appears to be entirely made of metal. And, based on its relatively low weight, it uses aluminium.

The package is a simple lozenge shape with curved sides and flattened ends, measuring 85mm long by 50mm wide and less than a centimetre thick.

Out of the box, it comes with a 30cm USB-C to USB-C cable that has a USB-A adapter permanently attached. The drive and cable fit neatly into a soft drawstring bag, also provided, making for a neat and easily pocketable solution.

The review model was a 2TB capacity drive, which translated into 1863GiB of usable space, and it connects to the host device using USAP (Serial ATA).

To achieve the best performance, it requires a USB 3.2 Gen 2x2 port, but the drive is backwards compatible with USB 3.2 Gen 2, Gen 1, and even USB 2.0. However, as you move down the USB interface pecking order, the expected speed decreases.

As for features, this drive is basic. It supports S.M.A.R.T. NCQ, TRIM and GPL, but it doesn’t offer hardware encryption like on the Kingston XS2000 or the Crucial X10 Pro.

Fanxiang PS2000W External SSD

(Image credit: Mark Pickavance)

There are also no software tools included, though you can download a utility for SSD management from the Fanxiang website. I didn’t notice any means to update the installed firmware, or any firmware releases.

To be blunt, this is a basic USB SSD with a Gen 2x2 interface, but otherwise it’s unremarkable. And therefore, if you don’t have that interface, there appears to be no compelling reason why you would choose this one over another brand.

Fanxiang PS2000W External SSD

(Image credit: Mark Pickavance)
  • Design: 3.5 / 5

Fanxiang PS2000W: Performance

  • Needs USB 3.2 Gen 2x2
  • Performs within quoted specification
Fanxiang PS2000W Benchmark

Bench

Test

USB 3.2 Gen 2x2

USB 3.2 Gen 2

CrystalDiskMark 9.03

Default Read

2002MB/s

1041MB/s

Default Write

1853MB/s

948MB/S

Real World Read

1336MB/s

993MB/s

Real World Write

1219MB/s

912MB/s

AJA System Test 64GB

Read

1804MB/s

971MB/s

Write

1645MB/s

891MB/s

AS SSD

Read

1771MB/s

971MB/s

Write

1496MB/s

879MB/s

ATTO

Read

1.89GB/s

994MB/s

Write

1.73GB/s

906MB/s

PCMark Data Drive Bench

Score

2028

1250

Let’s be brutally honest: USB 3.2 Gen 2x2 was a dead standard walking from its inception, and USB4 didn’t really include it in its repertoire of supported prior standards. There are a few exceptions, but in general, if you don’t actually have a port to the 2x2 standard, then you won’t see the true performance that this drive can muster.

For that reason, I’ve presented the performance via a Gen 2x2 port and a much more common Gen 2 variety. How does it compare with the best Gen 2x2 drives?

Well, read speed is below the Crucial X10 Pro, ADATA Elite SE880 and LaCie Rugged Mini SSD, but write speed is close to what all those achieve.

Given the different controllers and implementations of Gen 2x2 interfaces, the Fanxiang PS2000W portable SSD doesn’t have a compelling reason to be chosen over any other drive in Gen 2x2 mode, but it can get close to the maximum realistic speed for this interface.

But if speed is the prerequisite, then a USB4 or Thunderbolt external drive, like the Corsair EX400U or the SanDisk Extreme PRO with USB4, would be a better choice if you have a USB4 port. These drives can hit read speeds of 3800MB/s or higher, and 3650MB/s writes.

And, if I were rushing to catch a plane or train, and needed to transfer files, I know which I’d prefer.

  • Performance: 4 / 5

Fanxiang PS2000W: Final verdict

If the Fanxiang PS2000W portable SSD had appeared during the golden age of Gen 2x2, when the Kingston XS2000 appeared back in early 2022, and at a reasonable price, then it might have been something I’d recommend.

And the fine irony of that comparison is that the price of the PS2000W is almost exactly the same as the XS2000's MSRP was nearly four years ago. And the Kingston device supported hardware encryption, where the Fanxiang does not.

To be clear, the construction quality and performance of the PS2000W are absolutely fine, but what isn’t is the amount of money being asked for.

If money isn’t an issue for you, I’d buy the Crucial X10 Pro before they’re extinct, as it has hardware encryption. Or I’d consider a USB4-capable drive, like the Corsair EX400U, if you have a port that supports that specification.

Should I buy the Fanxiang PS2000W?

Value

100% more expensive than it was 8 months ago

3 / 5

Design

Metal construction, comes with a carry pouch and a dual standard cable

3.5 / 5

Performance

Works well at Gen 2x2 speeds, if you have that port

4 / 5

Overall

A nice drive, but hardly great value

3.5 / 5

Fanxiang PS2000W External SSD

(Image credit: Mark Pickavance)

Buy it if...

You have USB 3.2 Gen 2x2
If you have a USB port that is Gen 2x2 (not just Gen 2), then this might be the drive you want to exploit the extra speed that it offers. However, unless all the ports you are likely to plug it into are this spec, the advantage will be limited.

Money isn’t a concern
Buying RAM, storage or GPUs is currently only for those people not paying with their own money. Since, depending on what you are buying, the price hikes range from 100% up to 400% and higher, if you can wait for the AI bubble to burst, you could save yourself, or your business, lots of money.

Don't buy it if...

You have USB 4.0
If you have USB4 or Thunderbolt 4, then this isn’t the drive for you, at whatever price. There are USB4-specified drives that are twice the speed of this one, and most of them only cost a little more.

You need bigger than 4TB
The largest drive available in this range is 4TB. And those wanting 8TB or more need to look for a different product entirely.

Also consider

Nextorage NX-PS1PRO Series
One of the first USB 4.0 capable external SSDs available, the Nextorage NX-PS1PRO Series comes in 1TB, 2TB or 4TB capacities.

Read our full Nextorage NX-PS1PRO Series review

OWC Envoy Pro FX
If you have Thunderbolt 3 ports or intend to add this functionality soon, then the Envoy Pro FX might well be worth your time. A beautifully engineered external storage option that can provide exceptional performance in the right circumstances, the OWC Envoy Pro FX is effective if expensive.

Read our full OWC Envoy Pro FX review

We've also tested out the fastest external SSDs around.



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New malware disguised as popular Roblox cheat tool could give hackers full control of your PC — including the webcam

  • Bitdefender reported Roblox players lured by a fake “undetected” Xeno Executor mod spreading malware
  • Infection chain delivers a Java‑based RAT and infostealer stealing browser data, online accounts, payment info, and crypto wallets
  • Malware also enables surveillance and remote control; campaign peaked in March 2026 and remains active against Roblox’s 82M players

Cybercriminals are targeting Roblox players with an infostealer and a Remote Access Trojan (RAT) malware that grants them full control over compromised computers, experts have warned.

Roblox is an online gaming platform, virtual universe, and game creation system where users play millions of games and user-generated mods. Among the mods is Xeno Executor, a utility that allows players to run scripts that automate certain actions or run custom code. Some players use Xeno Executor to run cheats, too.

Since it’s an unofficial script, Roblox does not allow it and blocks it whenever a new version is released. Now, security researchers Bitdefender have reported finding an “undetected” version being promoted on various gaming forums, Discord communities, and similar.

CornFlake and CocoShell

This version is advertised as “invisible” to Roblox’s anti-cheat systems, but in reality, all it does is trigger an infection chain that ends in a Java-based RAT and information stealer.

The malware grabs browser data such as passwords and cookies from some of the most popular browsers (Chrome, Edge, Brave, Opera, Vivaldi), as well as online accounts and payment data (Discord, Roblox, Minecraft, Microsoft Store tokens, and more).

It also steals cryptocurrency wallet data, particularly targeting the Exodus Wallet.

As for surveillance, it can log keys, track mouse movements, grab screenshots, stream whatever is on the desktop, and access the webcam. The crooks are also granted file upload and download, PowerShell command execution, and more.

The campaign was kicked off at the start of the year, reaching its peak in March, it was said. It has now stabilized and is still going relatively strong.

We don’t know exactly how many players fell victim to this campaign, but Roblox is an incredibly popular platform, so it is possible the campaign was rather successful, too.

According to Activeplayer, Roblox currently has more than 82 million active players.



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Monday, August 3, 2026

Mystery Booster Commander Edition is everything I could want from a Magic: The Gathering set — please, Wizards of the Coast, print as much as possible

Thanks to an exclusive preview of the Mystery Booster Commander Edition at Gen Con 2026 and now the set’s full release notes, we got a deeper look at what we can expect from the limited set — and Wizards, I’m begging you to make it as widely available as possible.

This is Magic: The Gathering’s third go at Mystery Booster (and for me, it’s third time’s the charm). Filled with reprints from across Magic’s past, the aim of the packs is to create a delightfully chaotic draft environment — a format where players only use cards they open up in the packs they are given.

This chaos is enhanced by fan-favorite art treatments giving cards strange new looks — such as Mystery Booster 2’s return to White Bordered and Future Framed cards — and ‘Playtest’ cards, game pieces that bend Magic’s rules or meme on the game and its community.

Commander Edition follows this trend with two very notable exceptions that make me more desperate than ever to play it myself: it’s a commander draft, and it has mechanically unique cards for the first time, which are legal in constructed play.

Commander draft shaped hole in my life

My favorite draft format is Commander. Instead of creating any hodgepodge of cards, you have to build your deck like you would for a standard EDH game. That is, a deck where all of the cards match the color identity of your leader, your Commander.

It’s not 100 cards, and it’s not singleton (you can play as many copies of cards you open as you have in your draft pool), but I find the deck-building restrictions of Commander an engaging puzzle to tackle while drafting.

Cards and packs from Mystery Booster Commander Edition.

(Image credit: Wizards of the Coast)

I’ve found it also has a few advantages for chaos drafting. Luck can play a much bigger factor in what deck you can make, so taking two cards a pack can help you counter that variance. If someone is able to open some incredible cards, you have two other players to help you fight back, and the generally more casual feel makes defeat sting a little less.

Commander draft requires the right kind of set to work, and in a world where we get six or seven Standard releases a year, there isn’t a lot of room to also push out a Commander set. Mystery Booster Commander Edition fills this void.

The chance to draft Commander is my main reason for wanting Mystery Booster Commander Edition, but for most there’s a far bigger request: access to new cards.

Playing with power

Besides Playtest cards and physical reprints of previously Arena-exclusive cards (Magic: The Gathering’s digital version) Mystery Booster sets have only included cards we’ve seen in paper before, and these unique cards aren’t officially allowed outside of drafts — so you can’t put a powerful playtest card in a deck and rock up to a tournament.

That’s changing with Mystery Booster Commander Edition as it’ll be adding a lot of new cards to the game, some of which literally break the rules. These so-called Rulebreakers are special Commanders who let you get around some deck-building restrictions — such as the previously revealed Tolabow, Loch Rascal letting you put one other color of Instant and Sorcery cards (and basic lands) in what would otherwise be a mono-blue deck. Or the newly teased The Unlickiest Planeswalker letting you play with auras of any color in your deck (honoring that this fan-favorite character is often featured in the artwork for curses).

There are other new game pieces too, including Sorceries, which can be your Commander like Ashaya’s Enduring Bond, new Eminence Commanders who affect the game even when not in play, such as Sahir, Visitor in Darkness, and just generally fun and unique game pieces that support existing strategies or create new options — also cards like Arzakon that can create Black Lotus tokens.

Cards and packs from Mystery Booster Commander Edition.

(Image credit: Wizards of the Coast)

All in all, we’ll see 59 unique Legends in the set, and while I expect several will see reprints down the line, for now there’s only one way to get them — and if access to Mystery Booster Commander Edition is going as limited as Mystery Booster 2, I’m worried.

If anything, Mystery Booster Commander Edition will only be more impossible to get your hands on because these unique cards will almost certainly drive up demand beyond what art-treatments could ever do.

So I’m begging you, Wizards of the Coast, please print this set as much as you can.

Bring it to every possible event, make sure copious quantities are available through Secret Lair Festival in a Box drops, and maybe send a load of boxes to local game stores to run Commander drafts over the next couple of years. Ideally, do all three.

I want to play so much of this set, and I know every other Commander player is chomping at the bit too. Please just give us what we want.



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Disney+ brings 4K streaming back to European customers, but HDR is still on the to-do list

  • European customers can stream Disney+ in 4K again
  • HDR isn't back in affected countries, but Disney+ is working on it
  • Affected customers can contact Disney+ to request a partial refund

Disney+ has begun restoring 4K support for Disney+ subscribers in Europe after being forced to remove 4K and HDR in some countries last week. That's good news, but it may cause issues on some devices, and HDR hasn't yet returned in the affected areas.

As Disney+ told us: "We have adopted an alternative technology to enable 4K UHD and HDR following a recent court ruling and have begun restoring 4K UHD support on Disney+. This may cause 4K UHD to be unavailable on some devices. We recognise the inconvenience this may cause and are working to increase device support for 4K UHD and restore HDR as quickly as we can."

What's happening with Disney+ 4K and HDR

Disney+ removed 4K and HDR from its Premium plan in Austria, Belgium, Denmark, Finland, France, Germany, Italy, Netherlands, Portugal, Romania and Sweden. Both features are still available in all other countries where Disney+ operates, and the removal only applies to streaming: downloads aren't affected.

The removal was the result of a court ruling, and while Disney+ doesn't go into detail about that, it looks like another video streaming patent dispute, hence the adoption of a different 4K technology to bring 4K streaming back. HDR is next on the menu, with Disney+ explaining that "We are working to restore it as quickly as we can but cannot yet confirm when it will become available again."

If you're a subscriber in one of the affected countries and HDR is a deal-breaker, Disney+ says that you can switch to a different, cheaper plan. If you want to stay on Premium but aren't happy with the loss of features, you can "request a partial refund for [your] current billing period by contacting Disney+." That only applies to direct subscribers; if you've subscribed via a third party, such as an App Store, you'll need to contact that company instead.

As I've written previously, removing the features wasn't something Disney+ chose to do; it was compelled to do it after a court case. Video and streaming patents are very complicated, and patent owners can be highly litigious, and we've seen a flurry of similar cases across the biggest multiple streamers in recent years. There's an old saying in the entertainment industry: where there's a hit, there's a writ.

Thinking of buying a new TV?

Try our TV size and model finder! You tell it how far you sit from your TV, we'll tell you what size to buy based on viewing angle advice from image quality experts, and we'll recommend our three top TVs at that size for different prices.



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Sunday, August 2, 2026

I've used the Dyson V15 Detect for two years, and although it's not perfect, I'd still recommend it over a Shark — here's why

During my years as a TechRadar Homes Editor, I tested an awful lot of vacuums. But the one that's been my constant companion throughout has been the Dyson V15 Detect. It's not a review sample — my partner bought it, and it's the vacuum we've been using at home for the past 21-plus months. It's been used to clean hard tile floors, carpets, lots of stairs, and a whole heap of dog hair.

The V15 is not the newest Dyson vacuum. It came out in 2021 and there are now two newer flagship models: the Gen5detect (launched 2022) and the V16 Piston Animal (2025). However, despite not being the latest-and-greatest, it's still the model that sits atop our best Dyson vacuum guide.

So after nearly two years of regular cleaning with the V15, would I still recommend it? How does it match up against the rest of the best cordless vacuums on the market — and specifically, the newest models from Dyson's great competitor, Shark? Here's my long-term review.

Smooth mover

Let's start with what I love about our Dyson dust-sucker. The suction is excellent, and the Auto mode (where the suction will increase or decrease depending on how much dirt is detected on the floor) is a very welcome addition. I use this mode almost exclusively, and it can be relied upon to do a thorough job of clearing whatever debris has gathered on the floor. I haven't noticed a drop in cleaning performance over our two years of use.

The V15 is also extremely easy to maneuver. Our home has lots of stairs, and plenty of nooks and crannies where dust and hair like to collect and lurk, and the V15 Detect does a great job of getting into all of them. I love how easily and smoothly the head pivots, and the fact it can lie completely flat to the ground for cleaning under beds.

Many of the newest Shark vacuums have a hinge on the vacuum wand, which enables it to bend forwards for cleaning under furniture. It works well, but adds bulk to the wand, and the whole thing is slightly unwieldy in its folded state. For my home, the Dyson setup works perfectly well, but if you're lacking in maneuvering room, perhaps Shark's 'MultiFlex' / 'Flexology' solution would be a better fit.

The new thinner and integrated crevice tool of the Dyson Gen5 Detect

The hidden crevice tool is a lifesaver in my tall home (Image credit: TechRadar / Sharmishta Sarkar)

I'm also a huge fan of the Dyson V15's secret crevice tool. It's hidden in the wand, so I'm never without it. Our house is tall and thin, with four floors, and this built-in tool means that if I spot a dusty corner at the top of the house, I don't have to traipse all the way down to the utility room to fetch a detail tool to deal with it. As far as I'm aware, this feature is exclusive to Dyson at the moment.

Having tested a number of vacuums from Dyson and various other brands, I'm always struck by how consistently high quality and well-built the Dyson vacs feel. There's a strong attention to detail in the design, and they feel sturdy and reliable. That's still true of the V15 after nearly two years of use.

Lasers and data

Now on to a couple of features that have divided opinion within my household. The V15 comes with a couple of different floorheads: the Digital motorbar head, which has bristles and is designed for use on any floor type, and the Fluffy optic head, which is entirely soft and built for use on hard flooring. The latter is equipped with a green light to illuminate dust.

Dyson V15 Detect

I love using the light on the soft floorhead to chase down dust bunnies (Image credit: Future)

I'm very on board with the Fluffy floorhead. I love that it feels gentle on our tiled kitchen floor (and doesn't clatter over it as most vacuum cleaner heads will), and I appreciate the way the light draws attention to dust and hair lurking in dingy corners. I find it very satisfying to then whisk that dust away, and always feel I'm getting a far more thorough clean than I would without this feature.

However, my partner is not so enamored with the Fluffy floorhead. He feels the Digital motorbar floorhead works perfectly well on hard floors, and it's not worth the hassle of swapping the heads over.

Close up of info screen on Gen5detect vacuum showing summary of particles sucked up

Both the V15 and the Gen5detect (pictured) have real-time dust reports (Image credit: Future)

Then there are the real-time dust reports on the screen. I find these endlessly fascinating, and I enjoy seeing the dust hotspots causing the bar graphs to spike. However, when I asked my partner for his thoughts, it became clear that not only was he not paying them any attention, but he didn't really know what they were. Is is possible the general public is just not as invested in the intricacies of vacuum cleaning as I am? Maybe.

Bulking up

Moving on to the down-sides of the V15. The most significant complaint I have with it is that V15 Detect is that it's pretty heavy. Further to that, the weight is concentrated in the main motor section, which itself is rather elongated in shape. That makes it rather unwieldy, and especially when used in handheld mode.

Dyson V15 Detect vs Gen5detect vacuum cleaners

The V15 (background) and newer Dyson vacuums have a rather heavy, elongated motor section, which can make them a little awkward to use (Image credit: Future)

All of Dyson's newer vacuums (I'd say from this model onwards — so the V15, the Gen5detect and the V16 Piston Animal) suffer from this weight distribution issue.

Looking to Shark's range, the fancier models, such as the PowerDetect Cordless, are actually heavier overall. However, the motor/handle section is more squat in shape, and there's more weight through the wand and into the floorhead. That means more even weight distribution, which can make for a more comfortable vacuuming experience.

A triggering issue

Another big complaint I have with the V15 is that it's trigger-operated, with no option to lock it for continual running. I find that irritating when I'm using the vacuum for long periods, or trying to get into awkward corners while keeping the trigger compressed.

I prefer the setup on Dyson's newer models, where there's a one-press power button. However, that's still not perfect — it requires you to have a hand free to turn the machine on and off, because the power button is not reachable from your holding hand.

Most modern Shark models use button operation, and just like the Dyson designs, you can't reach the button from your holding hand. My ideal design is one where the vacuum is trigger-operated but with a lock for continual running. No Dyson vacuum has this setup, and neither do any of Shark's newest stick vacs, although that brand's range is so sprawling you might find a trigger-plus-lock design somewhere.

Dyson V15 Detect vs Gen5detect vacuum cleaners

The V15 (foreground) switches on and off with a trigger on the handle — which can be frustrating when using it for longer cleaning sessions (Image credit: Future)

One comment that I hear sometimes about Dyson stick vacuums is that they don't always last as long as customers expect. Our V15 is still going strong after just under two years (which is actually at the lower end of how long cordless vacuums are meant to last, although most people would probably hope for longer).

Prior to that, my partner had a Dyson Cyclone V10, which lasted over five years. At that point the battery conked out, and replacing it only fixed the issue for a few months. I think that's a decent lifespan for a vacuum, but your mileage may vary.

Is it worth it?

After two years using my Dyson V15, I'd still recommend it. Its cleaning powers are excellent with no signs of fading, its special features genuinely useful, and I love how maneuverable it is.

I personally also prefer it to Shark's newest models. I cover my main thoughts on this in my Shark vs Dyson article, but as a short overview, it's special features feel superior — Dyson's laser lights are far more effective than Shark's headlamps, and its Auto mode feels more precise. The Dyson also pivots more smoothly and the overall design feels sleeker and more high-end.

However, it's not a clear-cut decision. The Shark PowerDetect Cordless offers the best outright cleaning performance of any vacuum I've used, including all the Dyson models. Shark's models also arguably deliver better value for money — although its higher-spec models still sit in the premium price tier.

The bottom line? After using the V15 for a couple of years, and testing multiple other vacs from different brands including Shark, I'm still something of a Dyson fan-girl. When our at-home vac finally bites the dust, we'll probably end up buying another Dyson, although I will still be checking out what Shark has to offer...



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Samsung claims the Galaxy Z Fold 8's wider shape is ‘the new standard for viewing content’ — but is it really better than the Z Fold 8 Ultra? I tested Netflix, YouTube, and Instagram on both phones to find out

The Samsung Galaxy Z Fold 8 is smaller, cheaper, and has fewer cameras than the Galaxy Z Fold 8 Ultra, but it may end up being the most popular Galaxy foldable to date.

Why? Because its 7.6-inch inner screen has a 4:3 aspect ratio, which is supposedly “the new standard for viewing content,” as Samsung told us in an interview — and if there’s one thing most of us can’t get enough of in 2026, it’s content.

The Galaxy Z Fold 8 Ultra, meanwhile, has an eight-inch inner screen with a 10:9 aspect ratio, which is great for spreadsheets and multitasking, but less brilliant for movies and YouTube videos.

Don’t believe me (or Samsung)? I compared the experience of streaming Netflix, watching YouTube, and scrolling through Instagram Reels on the Galaxy Z Fold 8 and Galaxy Z Fold 8 Ultra — in both portrait and landscape orientations, where possible — to help you visualize the aspect ratio differences between these two devices.

Check out the side-by-side comparisons for each platform below, and let me know in the comments section which phone you’d prefer to use for watching videos. I've also included a roundup of each model's respective size specs for added context.

Samsung Galaxy Z Fold 8 Ultra

Samsung Galaxy Z Fold 8

Dimensions (unfolded):

158.4 x 143.2 x 4.1mm

161.4 x 123.9 x 4.5mm

Dimensions (folded):

158.4 x 72.8 x 8.9mm

81.9 x 123.9 x 9.7mm

Display (unfolded):

8 inches, 10:9

7.6 inches, 4:3

Display (folded):

6.5 inches, 21:9

5.5 inches. 16:10

Netflix

Z Fold 8 (10:16) / Z Fold 8 Ultra (9:21)

Galaxy Z Fold 8 vs Galaxy Z Fold 8 Ultra screen comparison

(Image credit: Future)

Z Fold 8 (4:3) / Z Fold 8 Ultra (10:9)

Galaxy Z Fold 8 vs Galaxy Z Fold 8 Ultra screen comparison

(Image credit: Future)

Z Fold 8 (3:4) / Z Fold 8 Ultra (9:10)

Galaxy Z Fold 8 vs Galaxy Z Fold 8 Ultra screen comparison

(Image credit: Future)

YouTube

Z Fold 8 (16:10) / Z Fold 8 Ultra (21:9)

Galaxy Z Fold 8 vs Galaxy Z Fold 8 Ultra screen comparison

With either phone in this orientation, expanding the YouTube video automatically switches the orientation to landscape (see the next photo) (Image credit: Future)

Z Fold 8 (10:16) / Z Fold 8 Ultra (9:21)

Galaxy Z Fold 8 vs Galaxy Z Fold 8 Ultra screen comparison

(Image credit: Future)

Z Fold 8 (4:3) / Z Fold 8 Ultra (10:9)

Galaxy Z Fold 8 vs Galaxy Z Fold 8 Ultra screen comparison

(Image credit: Future)

Z Fold 8 (3:4) / Z Fold 8 Ultra (9:10)

Galaxy Z Fold 8 vs Galaxy Z Fold 8 Ultra screen comparison

(Image credit: Future)

Instagram Reels

Z Fold 8 (16:10) / Z Fold 8 Ultra (21:9)

Galaxy Z Fold 8 vs Galaxy Z Fold 8 Ultra screen comparison

(Image credit: Future)

Z Fold 8 (4:3) / Z Fold 8 Ultra (10:9)

Galaxy Z Fold 8 vs Galaxy Z Fold 8 Ultra screen comparison

(Image credit: Future)

Z Fold 8 (3:4) / Z Fold 8 Ultra (9:10)

Galaxy Z Fold 8 vs Galaxy Z Fold 8 Ultra screen comparison

(Image credit: Future)

Verdict

For Netflix and YouTube, the Galaxy Z Fold 8 provides a cleaner viewing experience than the Galaxy Z Fold 8 Ultra in every orientation except 3:4. The black bars above and below the video are noticeably narrower than those on the Galaxy Z Fold 8 Ultra, and there's no awkward pillarboxing (i.e., bars on either side of the video) when using the Galaxy Z Fold 8 in 10:16 (you'll notice that content wraps around the phone's punch-hole camera, which doesn't happen on the Galaxy Z Fold 8 Ultra).

Of course, if you use the Galaxy Z Fold 8 in 3:4, the black bars are much bigger than those on the Galaxy Z Fold 8 Ultra, but Samsung itself admits that this orientation is “more natural for reading e-books or browsing the web,” which gives the smaller device another nice win over the pricier model.

The Instagram Reels-watching experience is pretty similar across both phones, but given the Galaxy Z Fold 8's lighter weight (201g vs 215g), I'd give it the edge here, too.

So there you have it: if watching videos and scrolling through social media is your priority, the Galaxy Z Fold 8 is a better buy than the Galaxy Z Fold 8 Ultra.

Of course, there is much more to both phones than their respective displays — the Galaxy Z Fold 8 Ultra has better cameras, for instance — so I wouldn't jump headfirst into buying one over the other until you've read our full Samsung Galaxy Z Fold 8 Ultra vs Galaxy Z Fold 8 comparison.

Side note: You're not able to watch videos in 16:10 (Z Fold 8) or 21:9 (Z Fold 8 Ultra) on Netflix, nor videos in 10:16 (Z Fold 8) or 9:21 (Z Fold 8 Ultra) on Instagram, hence why these options don't appear in the above comparison.



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Saturday, August 1, 2026

Blank spaces could hold danger - Kaspersky report warns of the dangers of 'parked domains' and empty pages where hackers could be lurking

  • Kaspersky says empty web pages are watching you, and the research backs up the warning
  • Over 90% of parked domains now send visitors somewhere malicious, and clearing your cookies will not help
  • Blank pages are also a problem: many 'Coming Soon' placeholders are quietly fingerprinting your device

Kaspersky has unveiled a rather underreported attack vector which is increasingly being used by threat actors to harvest private data from unsuspecting victims: registered websites that are yet to be developed.

Its warning focuses on parked domains, the registered web addresses that have no real website behind them yet, arguing that the blank screens and "Coming Soon" placeholders users dismiss as harmless are frequently doing work in the background.

The company says simply loading one of these pages can trigger silent collection of a visitor's IP address, approximate location, User-Agent string and cookie identifiers, and that operators go further by building browser fingerprints through other techniques, then feeding the result into advertising networks to assemble targeted profiles without consent from users.

Browser fingerprinting sans the permissions

The mechanics Kaspersky describes are worth understanding, because fingerprinting is the part most readers will not have encountered, and the part that conventional privacy habits do not touch.

For context, a cookie is a file placed on your machine that you can delete, thereby limiting tracking. A fingerprint is not stored on your machine at all. It is derived from how your specific hardware and software combination renders a test image, draws 3D graphics, or processes an audio signal, producing a value distinctive enough to identify the same device across unrelated sites.

Browser fingerprinting, the method used to capture such data within a browser session, is attractive to trackers because it is considerably harder to shake off. A private browsing window prevents your machine from keeping a local record of the visit, but it does not change how your hardware renders the test image, so the fingerprint it produces remains largely the same.

Such domains can also cause more direct damage than selling one's information to advertisers. Kaspersky says threat actors embed scripts that bounce visitors onward to fraudulent platforms, adult content, or online casinos. It flags typosquatting as a particularly acute risk, in which a domain differing from a well-known brand by a letter or two can capture mistyped traffic, landing the user on a phishing page or triggering a drive-by download.

This isn't the first time the problem has been reported, either, as recent research from Infoblox finding that in large-scale experiments, over 90% of the time, a visitor to a parked domain was routed to illegal content, scams, scareware, antivirus subscription traps, or malware.

Kaspersky recommends several ways to mitigate the risk, including avoiding suspicious links, clearing cache and cookies after an unintended visit, and using software that blocks web tracking.

Clearing cookies is worth noting, though: it addresses the cookie identifiers Kaspersky mentions, but by the company's own explanation it does nothing about fingerprinting, because there is nothing stored locally to clear.

Parked domains, including blank pages that appear inert, are now a routine part of criminal infrastructure rather than digital litter and should be treated with caution. At best, you give away more information than you meant to. At worst, you become the victim of an attack you never saw coming.



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'A disk in a planet-scale computer': Meta has so many expensive GPUs that it's buying SSDs to kill idle time

  • Meta rebuilt storage systems after slow data repeatedly stalled expensive AI GPUs
  • SSD caching dramatically reduced AI dataset loading times from hours to minutes
  • Meta replaced complex metadata lookups with a faster unified storage architecture

Meta says storage systems have failed to keep pace with AI computing power, creating delays that leave costly GPUs waiting instead of processing workloads efficiently.

According to the company's engineers, storage bottlenecks remain a major cause of GPU stalls, increasing operating costs while slowing research progress and extending development timelines.

To address those delays, Meta redesigned its storage architecture, arguing that faster movement of data can unlock greater value from expensive AI hardware investments.

Meta rebuilds storage architecture to keep GPUs working

Meta's engineers explained that the company operates hundreds of exabyte-scale storage clusters supporting Facebook, Instagram, Reality Labs, Meta AI, advertising systems, databases, and internal data warehouses.

Those services rely on a foundational storage layer called Tectonic, which manages object storage, file systems, block devices, and data placement across HDDs and SSDs.

The company has increasingly shifted from traditional file storage toward BLOB storage because massive AI datasets require unified access methods with significantly higher performance.

When GPU servers request information from storage, repeated metadata lookups across several layers create latency that interrupts AI training pipelines and delays overall processing.

Meta responded by rebuilding the metadata subsystem into a unified schema backed by ZippyDB while allowing clients to retrieve data directly from storage servers.

Instead of routing every transfer through application servers, the redesigned software uses an embedded client capable of streaming information directly from the Tectonic storage layer.

To support distributed AI deployments, Meta placed regional BLOB-storage systems beside GPU clusters, reducing delays associated with transferring information across distant infrastructure.

It introduced distributed caching using unused GPU host memory, producing an average cache hit rate of 80%, while metadata became accessible within 1 to 2 ms.

The engineers further added hedged reads alongside dynamic concurrency controls, stating that "the new BLOB-storage stack is now capable of serving AI workloads without causing GPU stalls."

SSD caching cuts hours from AI data ingestion

Meta examined lengthy delays experienced before AI training even began, when researchers transferred enormous dataset snapshots from BLOB storage into regional GPU facilities.

Instead of loading every dataset directly from slower storage drives, Meta created multiple cache layers that keep frequently used data much closer to GPU servers.

That approach introduced multiple caching layers, using GPU memory as L1, SSDs inside GPU hosts as L2, and regional flash-backed BLOB storage as L3.

Traditional HDD storage remained the authoritative data source, while faster cache layers supplied frequently requested information before slower disks became necessary during processing.

Meta’s redesign produced sharp gains in ingestion speed, cutting a previous 150-minute loading process down to just 10 minutes.

A separate job that once required 89 hours to complete now finishes in just over three hours from start to finish.

Citrini analyst Jukan notes that high-capacity storage has traditionally been judged mainly by its cost per terabyte of capacity alone.

He argues that idle GPU time can outweigh any savings gained from cheaper storage if data arrives too slowly each day.

This suggests that the cost of flash storage is economically rational whenever eliminating idle time costs more than the flash itself each hour.

Via Blocks and Files

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Friday, July 31, 2026

'We've set this company up in preparation for this moment' — as PlayStation scraps discs, these companies are ready to keep physical games alive

When Sony announced that it would no longer be producing physical PlayStation discs from 2028, the response was not positive, to put it lightly. Yes, PC gaming may now be almost entirely digital, and things have certainly been moving in a similar direction with consoles over the last few years, but ceasing production of physical games entirely? It’s a significant step many didn’t want to happen so soon.

PlayStation fans have been vocal in calling out the negatives of Sony’s decision, specifically what this means for game ownership, preservation, and collectors who enjoy buying physical. The company has been reticent to address the backlash, but the comments section of every blog entry, social media post, or trailer release since the announcement is full of anger, pleas to reverse the decision, and glib remarks at Sony’s expense.

For anyone, like myself, who has enjoyed building a collection of physical games over the years across multiple console generations, it’s devastating news.

And I don’t think Sony’s refusal to address any of the feedback is helping matters. Yes, we’ve seen fan uproar dissipate into nothingness with countless hot-button issues in a matter of days in the past — but the vociferous fans don’t appear to be going away right now.

But I think some companies aren’t letting physical games go anywhere either.

A new challenger approaches

“What we've seen and what I have taken from all of the discourse is that there is an incredible passion for physical games and other physical objects. The digital space can never provide the same kind of satisfaction that people get from a tangible good.”

This is the view of Amanda White, co-founder of iam8bit. After starting out hosting pop culture workshops, the company has since produced countless pieces of video game merch and memorabilia over the past 20 years, as well as vinyl releases for popular soundtracks and physical editions for games across several platforms. Yes, they have standard boxed releases for games on PS5, Xbox, and Switch, but the company truly stands out for its jam-packed and reverential physical collector’s editions.

Scroll through the store now, and you’ll see a copy of Lies of P that comes with a wood-carved and hand-crafted marionette puppet, a Blue Prince bundle that includes printed versions of two memorable picture books from the game, and a The Outer Wilds set featuring a traveller’s bag and a replica of Chert’s bandana.

If you’ve played and are a fan of any of those games, you’ll immediately understand the connection between the extras that are included and the game itself, and why people are willing to part with their cash to own something that they can add to a collection, display at home, or carry around with them.

A physical release of Scott Pilgrim EX, including posters

(Image credit: iam8bit)

“We started to realise that there was something that people saw as incredibly valuable in these tangible goods,” Amanda explains of the company’s origins. “These unique tangible goods held memories for them that related to these community experiences they were having.

“So, we want to put in the extraordinary effort required to get the gasps of delight when something lands in someone's mailbox and they open it and experience it for the first time.”

Let's get physical

It’s the same fan passion that drives Limited Run Games: a similar outfit that’s published over 1,000 physical and digital game releases since its inception in 2015. Its motto, ‘Forever Physical’, defines the exact mindset of the PlayStation fans who are disappointed with Sony’s pivot to a fully digital future and what’s lost by moving in this direction.

“I think you're losing a key part of the experience, right?” suggests Brendan Madigan, CFO and General Manager at Limited Run. “Because, obviously, the actual media is a key part of that, and I think that's where we, at Limited Run, have a responsibility to our fans to innovate and to improve the experience.”

“I think where our fans have been clear in what they want is that they want collectible products that hold value, and they want the product to be an experience,” he continues. “I’ve always viewed our product as different from a retail offering anyway, because it's highly collectable, it’s very curated, with tonnes of added features and pack-ins to it. The delivery mechanism will always change…but nothing changes about the core experience that the collector wants to have.”

One thing we do know is that standard code in box isn't really a favourite, certainly for the console buyers.

Nic Ashford, Chief Operating Officer at Limited Run Games

It comes down to the fact that the physical offering from the traditional industry has only grown more sparse over the years. Open a PS5 or Nintendo Switch game box now and you’re more often than not presented with the sad sight of a lonely disc or tiny cartridge set into an empty expanse of plastic. You’re lucky if you get a quick start guide, or a sheet of paper with a DLC code. A full manual? You must be joking.

Similar to iam8bit, the store pages of Limited Run are filled with physical game releases that span the entire range of consoles and generations — from bulky NES cartridges to the slim cases of Nintendo Switch titles.

A selection of physical releases available from Limited Run Games, including 3 PS5 game boxes and a Nintendo Switch box

(Image credit: Limited Run Games)

The products that stand out most, again, are the most recent limited edition launches, with games like Tomb Raider, Silent Hill, and Star Wars Zero Company in beautiful presentation boxes that are filled with soundtrack CDs, trinkets, posters, and other unique extras relevant to the game or its universe.

Sales figures discussed by analysts might paint a grim picture for physical releases, but iam8bit and Limited Run both emphasize just how quickly some of their releases sell out — and how even restocks of older products that were brought back by fan demand are scooped up in no time. The audience and the demand do not appear to be shrinking from their perspective.

Digital is inevitable, but there is hope

As for fans signing petitions trying to convince Sony to reverse its decision, Limited Run’s Chief Operating Officer, Nic Ashford, is unfortunately not hopeful for the outcome they're seeking, but does see what they're standing for as an opportunity.

“Look at the numbers; they're not going to change, they're not going to go back. They can't afford to and it doesn't make sense. But that doesn't mean a company like Limited Run couldn't come in and say, look, we certainly know that 350,000 people want you to keep this going, and it could go up. How about working with us to come up with a solution that works?

“We've got to find the right solution for the number of people who are out there in the minority who still buy physical product,” says Nic. “Some might say, outside the industry, that’s a somewhat flawed business model. But, in fact, it isn't, because those people who seek that type of product will always seek that product out.”

We made it abundantly clear that this is an opportunity – it has to be seen as one.

Nic Ashford, Chief Operating Officer at Limited Run Games

He likens it to this wider push, primarily from younger generations, who want to reconnect to the physical world in our increasing digital age. In the same way that 4K Blu-ray, CDs, and, of course, vinyl, are all in various states of resurgence, it seemed inevitable that video games would also be swept up in this growing demand for and appreciation of physical goods.

“We have, over the last couple of years, set this company up in preparation for this moment,” continues Nic. “Physical is something that we’re intrinsically involved in, and we've been aware that this was going to be coming for several years — practically over a couple of decades. So, we focused on making things more of an experience for the fans and adding value.

A vinyl release of the Hyper Light Drifter soundtrack by iam8bit

(Image credit: iam8bit)

“They are actively going out and seeking a connection with something real, something you can hold, something you can touch, and that you can own. That's encouraging. Today's generation and the next generation of physical buyers are going to be people who have that or grow into that, but they'll have a component of nostalgia in there as well.”

Blowing on the cartridge is here to stay

Nostalgia brings me nicely onto another aspect of why physical games are so important to many — one that grows even more important as gaming and console generations keep moving forward. Preservation.

If you buy a game digitally, then there’s the fear that it could disappear and no longer be accessible at any moment. Sure, Sony isn’t going to turn off PS5 game downloads any time soon, but the PlayStation Store on the PS3 and PS Vita is about to close.

And while the company has promised downloads will be possible “for the foreseeable future,” there’s always the thought in the back of your mind that, eventually, they’ll switch it off for good.

So, being able to scan your shelf or dive into a box and find that old copy of something you’ve been craving to play is clearly a driving factor for many physical game buyers — be it a rare PS1 cult classic like Parasite Eve 2, a slightly dusty but incredibly valuable Conker’s Bad Fur Day N64 cart, or a copy of Pokémon Red on the Game Boy that you last remember playing by the light of streetlamps in the back of a car.

Close up of the ModRetro M64 console

(Image credit: ModRetro)

One company whose goal is to preserve classic games and ensure you can play them as authentically as possible is ModRetro.

It started by launching the Game Boy-inspired Chromatic and just recently launched the M64, a modern take on the Nintendo 64 that I found was a terrific way to play that console’s games in 2026.

“We wanted to basically design these exactly with this core intention to preserve the authenticity of the gameplay experience,” explains ModRetro CEO Torin Herndon. “That's also why we publish games and re-release games, too. In terms of retro games, the collecting of them is a bigger thing than the playing of them, and one of the goals of ModRetro is to make those games playable again and make them accessible again.”

The games and the preservation of those games are the primary reasons why we make these consoles.

Torin Herndon, ModRetro CEO

Original Game Boy and Nintendo 64 cartridges are simply slotted into the Chromatic or the M64 as you would with any standard version of the respective console.

And while some modern quality-of-life touches make things easier or smoother compared to the classic consoles, you’re effectively playing the exact same physical game that you may have owned for years or picked up in a second-hand store earlier that day. With a digital-only future upon us, that won’t be possible.

“The thing that's upsetting to people on the surface is this idea of ownership: that if you don't physically own a game where the game is on physical media, it can easily lose support at any moment. It can effectively be taken away from you in some sense,” says Torin in response to the reaction to Sony’s announcement. “And given that you paid AAA prices for some of these games, that is not a super consumer-friendly option.

“Obviously, these companies don't have a choice but to move away from physical media, because the overall business model of these companies is kind of reliant on having moved away from them in the first place. Most of the physical media that you can buy is actually just a key that allows you to unlock the game and download it.

"That’s another thing that I think is interesting, maybe more interesting even than ownership, is that back in the day these games were baked onto physical media and were more reliably baked before you bought it.”

Overcoming tech challenges

That’s less of an issue when we’re discussing the Game Boy and Nintendo 64 games that ModRetro is focused on, but there will come a point when these same conversations will be happening about more modern games that are reliant on day-one updates and DLC.

The topic is big enough for a different discussion entirely, but it’s a challenge that companies like iam8bit and Limited Run Games also need to be aware of with physical media in the modern era.

Physical copies of Sonic the Hedgehog and Sonic the Hedgehog on Sega Mega Drive

(Image credit: iam8bit)

Jon Gibson, co-founder of iam8bit, responds to this by saying: “We've been on the side of positivity always, and we're looking at this from a perspective of, OK, you can't change what you can't change. But how can we pivot to embrace what we do so well and to give fans things that they will enjoy and cherish and love in that physical form?

There’s happiness that comes from seeing those things actualised. When you're that emotionally invested, it's just a beautiful thing.

Jon Gibson, co-founder of iam8bit

“We hope that 20 years from now, 30 years from now, 50 years from now, people are going to find a copy of a game, or a record, or a CD that we minted that they had never heard of and they give it a shot. They pop it into their console, or they put it on the record player. That's really exciting to think about that we helped to give that thing staying power, whereas, otherwise, it might be deleted digitally when a licence expires.”

That optimism is echoed by Amanda. “As John said, we're going to lean into this aspect of what we already do and have been doing for 20 years, and we'll continue to do it. If that means we need to pivot a little bit so that we're making goods that are sitting beside PlayStation products, rather than direct physical PlayStation games, then we'll do that. We’ll still do our best to make those fans happy and build a robust experience around the IP they love.”

What’s clear speaking to iam8bit, Limited Run Games, and ModRetro is that the passion for games is there in abundance, as is the drive to provide their fans of today and in the future with ways to experience and enjoy the games they love in a physical form, not just as the ones and zeros they’re made from.



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Miss your CD collection? This wall-mounted display for Spotify and Apple Music promises to bring back its ‘feeling of connection’ — but its maker insists he doesn’t want to kill off physical media

Growing up music-obsessed, my household CD collection was substantial. Along with my own music, it was largely made up of albums my parents had accumulated separately. Like a library filled with books, it unlocked an educational portal on all things music and ignited my respect for the album.

And yes, I use the best music streaming services to satisfy my daily music needs, but I’m still an album-listener, and I haven’t left physical music out of my consumption habits. That said, I’ve always imagined what it would be like to bring the nostalgia of CD-browsing into the digital era. Thankfully, Ricardo Amorim is doing just that with his start-up company Spine Music.

Launching on Kickstarter this fall, Amorim’s inaugural product is the Spine display, a digital music display you can connect to your Spotify, Apple Music, and Tidal account. But what’s impressive about Spine is that it displays all of your saved albums as if they were a CD collection, which you can browse and play through headphones and speakers.

For a company that’s so new, Amorim’s mission is tunnel vision: to reconnect people with music. As he awaits the launch of Spine, Amorim sat down with me to talk about his product in detail and why he thinks it will never replace physical music.

A display that's been years in the making

A close up of the Spine Music display with a row of album spines

Images of the Spine Music display are CGI renders, and are subject to change by the time the Kickstarter campaign launches (Image credit: Spine Music)

Spine was unveiled to the world just this year, but for Amorim, it’s something he’s been thinking about for a lot longer. “The idea itself is something I've been kicking about in my head for years," he tells me. "It started off with me wanting to buy something like it, so it wasn’t like ‘this is a company I should start’; it was more ‘this is a product I need because I love streaming’."

Just two minutes into our conversation, I realized Amorim and I are quite similar. We both appreciate the accessibility and convenience of music streaming, but our attachment to physical music is in our DNA. It’s what keeps us grounded. “I love everything that (streaming) brings me. I love having access to every album under the sun, but I grew up with physical music, and I missed that,” he says, and I get it.

With this in the back of his mind, it all became clear to him, as he tells me, “Surely there's something out there that can bridge that gap.

"I left my job and said ‘you know what, if nobody's making it, then I'll go ahead and make it’. I went on a sabbatical starting last year and took time off to recharge and rethink what I want to do. Then Spine came up again as an idea, and I thought it was the perfect time”.

While Spine is a handy digital music shelf that gives you immediate access to your streaming library, it’s so much more than that for Amorim. “The emotional reconnection with music is what I would like Spine to be able to achieve, but not leaving behind all the benefits that streaming and technology have brought us," he adds.

"I love streaming, but I do feel like if you truly love music and you talk about music and want to move your relationship with it beyond your phone, there are few ways of doing so."

Album-centric with minimal features

Two smartphones showing the Spine Music app

With the Spine Music mobile app, you can add and remove albums. You can also curate the order in which your albums appear on the display (Image credit: Spine Music)

Unlike streaming platforms where the user interface is central to the experience, this isn’t a priority for Spine. Instead, Amorim argues that the device’s minimal display encourages higher levels of browsing.

“One core concept of the product is to have no UI. So we designed the whole experience to be about swiping to browse, tap to open, and tap to play," Amorim details, adding "and there are no buttons once you've loaded your library in, it’s just gestures to protect the music”.

The other core concept is to spotlight albums in all their glory, which I raise my glass to. “You can import your playlists, but Spine will behave like a music shelf that displays albums. So, say you import your late-night jazz playlist, it'll pull up all the relevant tracks that are part of that playlist and display that," he tells me.

"There's something different about listening to an album end-to-end that an artist puts so much effort into thinking about. That’s what I wanted to project, hence why there's a deliberate decision in trying to maintain that conceptual connection with a music shelf”. It’s music to my ears.

A close up of the Spine Music display album order

(Image credit: Spine Music)

But there’s one thing Amorim wants to be clear about: Spine is a display, not a player. When you select an album from your collection on Spine, the rest is done through your streaming service of choice, meaning it doesn’t render audio files.

“Spine will trigger the beginning of an album or play something through your streaming service, and then the streaming service will own the relationship with where it goes to play and so on. Once you have that concept in mind, then it's not about queuing, it's about browsing and starting the listening journey,” Amorim tells me, and there’s one particular reason for this.

“People have invested a reasonable amount of money in their own audio gear and hi-fi gear, so it doesn't make sense to me to try to replace that. I feel like we have a different job to do”.

Physical music is never out of the question

The Spine Music display mounted to a wall, with someone scrolling through their selection of albums

(Image credit: Spine Music )

Just looking at the images of Spine brings back so many memories of seeing my home CD collection lined up in the cabinet — not to mention it looks great in a home audio setup. There’s just one question going through my head, however: will the convenience of Spine prompt users to stop collecting physical music? Amorim doesn’t think so.

“I don't think it tries to compete with physical media in that sense. What I notice is every time someone connects their library to Spine, there's an emotional wave that hits you when you see your music back on the wall again. You can't explain it; you just feel it,” he elaborates, recalling one of his favorite parts about CD collecting.

He goes on. “My nostalgia comes from browsing the liners of the albums. I remember to this day there's a Pearl Jam album that came with a bunch of little Polaroids, I think it was No Code, and I still love that. I miss it. Spine is not going to go there, and I would love for people to still go and buy those albums and experience that themselves”. At the same time, he reemphasizes Spine’s singular goal.

“It's really about reconnecting people with music. I truly believe that the feeling of connection we have with music goes beyond just the pure sound coming off of it. It's the relationships it can start, it’s the conversations it sparks."

Casual discovery and conversations around music have dipped in the streaming era. For most people, listening to an album is enough, but for those who really appreciate music, discourse is vital. This is something Amorim wants to revive.

“I've recently written about bringing back serendipity and casual discovery. You know, it's having friends over, and they start browsing through your collection and saying ‘oh, I remember this album’, or ‘oh I never heard of this one’," he shares.

But as it stands, Amorim’s focus is introducing Spine to the world and developing a new kind of music player, but he believes there’s already room for growth.

“Right now the core focus is music doing one job really well, but I can see potential in browsing books in a similar manner, and potentially even films and TV to an extent," he believes. "It's that sense of curation that comes with a limited amount of space, even though of course you can swipe and keep going.

"But if you're going to put something up on your wall in your home, you're probably going to have a different level of curation than you would if it's something hidden in your phone that nobody can see. So, I feel like that can apply to other types of media at some point,” he says.

There's still a bit of time before users can get their hands on the Spine display. While pre-orders open on Kickstarter this fall, shipping doesn't start until early 2027, so there's still a bit of a wait. So far, Spine looks like a promising device, and I'm fascinated to see how music lovers take to it.



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Fanxiang PS2000W review: A solid portable SSD that's another victim of the rising memory prices

Fanxiang PS2000W: 30-second review Fanxiang is a ...