As someone who loved Batman: Arkham Asylum back when it originally launched, it might surprise you that I never got around to playing Arkham City or Arkham Knight until very recently. Despite all the hype for Arkham City that you still read online, it was Knight that genuinely wowed me. It's a near-perfect Batman game, and believe me, that near is carrying a lot of weight.
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Playing Arkham Knight is like being given a key to the DC vaults in game form. The cast is deeper and richer than a chocolate layer cake, with villains ranging from the Joker (somehow returning) to Firefly, all getting their moment in the sun.
Over the course of the many hours that you'll spend in Gotham, you'll fight all of them to some degree, and learn about their particular plans, foibles, and personalities through radio broadcasts aimed at riling up the Bat.
I'm like a bat, I always fly away

And what a joy it is to spend time in this depiction of Gotham. It's split across three large islands, each about as big as the entire Arkham City map, and you're given some fantastic traversal mechanics to help make your journeys easier. Chief among these is the Grapnel Boost, upgraded from its debut in City to make launching off platforms a way to gain significant altitude very quickly.
Then you have the Batmobile, which is, in my view, unfairly maligned. It's fine, as it goes, even if the vehicle handling is far from perfect, and it's also largely secondary to most of your traversal. When you do need it for a puzzle or a mission, it's easy to summon and then easily dismissed. Even the car combat, which many seem to hate, didn't bother me.
Sure, it's not as fun as the hand-to-hand stuff, not by a long shot, but it's a means to an end and never overstays its welcome.
There is one particularly sticky sticking point, however. One thing that almost ruins the game and that's the Riddler challenges, and how the game integrates them into the plot.
Everyone's least favourite genius has an entire mission tree dedicated to him, which is actually pretty fun. He's captured Catwoman, and you need to solve a series of challenges to set her free. Do so, and the mission is over, and you can hand him over to the authorities, right? Nah. Not by a long way.
None of this detracts enough from the otherwise towering highs of Arkham Knight. It's a brilliant game with the best traversal and combat mechanics in the entire series.
The game seems to think that you'll love the Riddler challenges so much that just doing the 10 trials to free Catwoman won't be enough. If you want to clap the Riddler in irons, you'll need to find every Riddler trophy, solve all of his riddles, destroy every breakable object, and save every rioter who had a bomb implanted in his brain by the Riddler. That sounds ridiculous, but doable. Let me explain why it's not: there are so many of these. There are 243 challenges in total.
None of them are particularly difficult by themselves, but I didn't save Catwoman until I was close to the end of the game, and had found about 10 Riddler trophies and saved one bomb rioter. As I looked at the scope of the challenge ahead of me, the sheer time that it would take me to complete all of them, I felt a sinking feeling in my stomach. This game has just singlehandedly ensured that there is a boss fight that I will never see. I will never fight the Riddler mano-a-mano, and I'm quite okay with that, valuing my time more than a fight that many hail as a series highlight.
If only it ended there. I'd be fine missing a snippet of content, but no, it's worse than that. If you want to see the true ending of the game, the game that you've likely put 40-50 hours into by this point, you'll need to pony up a bunch more hours and complete all of the Riddler challenges. That's right: if you want to see all those hours converted into a narratively satisfying ending, you need to go on a hidden object hunt across the length and breadth of the map.
Or, you could do what I did, and just watch the true ending on YouTube and save yourself a lot of time.
Knight and day

It's a real shame that the game's decided to lock up its ending behind such a convoluted set of tasks that aren't even very fun to do. The riddles are tolerable, but not stellar, while the Trophies are just a collectible with a tiny puzzle attached.
It's as though Assassin's Creed Shadows hid the ending away until you'd found every shrine and painted every animal, and it is patently absurd. It's a far more serious sin than giving you vehicle combat that, while fairly tedious, never lasts that long.
None of this detracts enough from the otherwise towering highs of Arkham Knight. It's a brilliant game with the best traversal and combat mechanics in the entire series. It trades the tight, claustrophobic (and coulrophobic) spaces of Asylum for a sweeping open world that is packed with villains, without landing on an unsatisfying halfway house as City did. It's got a great big bad, a wonderfully diverse set of environments, several playable characters, and is now cheap as chips. I had a huge heaping helping of fun with it.
So please, play Arkham Knight if you've not already, as you're in for a treat. Just don't try to go for the true ending if you value your sanity. Savor the gameplay, then open up YouTube.
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